PoE 2 How to Annoint: A Comprehensive Guide to Amulets and Maps

Path of Exile 2 introduces an exciting enhancement to character customization through the Anointing mechanic. Utilizing a new currency called Distilled Emotions, players can imbue their amulets with powerful passive skills directly from the skill tree. This system builds upon the original Path of Exile’s oil-based anointments but offers a more refined and versatile approach to character building. This guide will delve into everything you need to know about anointing in Path of Exile 2, focusing on how to annoint your amulet and maps, along with a complete Path of Exile 2 anoint list detailing Distilled Emotion combinations.

Understanding Anointing in Path of Exile 2

Anointing in Path of Exile 2 is a process that allows you to enhance your amulet by allocating notable passive skills onto it. This is a significant advantage for players as it grants access to powerful passive nodes that might be located far away from their character’s starting point on the skill tree. By anointing, you effectively gain extra passive skill points, allowing for greater build flexibility and power.

The key component of this system is Distilled Emotions, a unique form of PoE 2 currency that drops from Delirium League encounters. These Path of Exile 2 items are not just simple currencies; they are the ingredients you’ll combine to unlock specific notable passive skills or map modifiers. Unlike the oils used in Path of Exile 1, Distilled Emotions in PoE 2 introduce an added layer of strategy. You must use the correct combination of emotions in the right sequence to achieve the desired anointment.

Related Read:

PoE 2 Tier List 2025 – Path of Exile 2 New Best Class & Builds Ranking for 0.1.1 Patch

PoE 2 Anoint List: Notable Passives and Distilled Emotion Combinations

Below is a comprehensive list of notable passive skills and map modifiers that you can unlock through anointing. Each anointment effect is paired with its corresponding Distilled Emotions combination. Remember to use these emotions in the exact order listed to successfully apply the anointment.

Anointment Name Anoint Effect Distilled Emotions Combinations
Stance Breaker 50% reduced Enemy Chance to Block Sword Attacks (Ire, Guilt, Guilt)
Open Mind 25% increased Mana Regeneration Rate (Guilt, Guilt, Ire)
Blinding Flash 20% increased Blind Effect, Blind Enemies when they Stun you (Ire, Guilt, Ire)
Insulated Treads Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots (Ire, Ire, Ire)
High Alert 50% increased Evasion Rating when on Full Life, 25% increased Stun Threshold while on Full Life (Ire, Ire, Greed)
Combat Alchemy 10% chance for Flasks you use to not consume Charges, 20% increased Life and Mana Recovery from Flasks (Guilt, Greed, Ire)
Eagle Eye +30 to Accuracy Rating, 10% increased Accuracy Rating (Ire, Greed, Guilt)
Defensive Reflexes 12% increased Block chance, 2 Mana gained when you Block (Greed, Ire, Ire)
Volatile Catalyst 10% increased Area of Effect, 10% increased Cooldown Recovery Rate (Greed, Guilt, Ire)
Back in Action 80% increased Stun Recovery (Ire, Guilt, Greed)
Hard to Kill 40% increased Flask Life Recovery rate, Regenerate 0.75% of Life per second (Guilt, Greed, Guilt)
Investing Energies 40% increased Mana Regeneration Rate while stationary, 20% reduced Mana Regeneration Rate while moving (Ire, Ire, Envy)
Deadly Flourish 20% increased Melee Critical Hit Chance melee critical strike chance +% when on full life [20] (Envy, Ire, Guilt)
Vigilance 12% increased Block chance, 6 Life gained when you Block (Guilt, Envy, Guilt)
Critical Overload 15% increased Critical Hit Chance for Spells, 15% increased Spell Damage if you’ve dealt a Critical Hit Recently (Guilt, Envy, Ire)
Altered Brain Chemistry 25% increased Mana Recovery from Flasks, 10% increased Mana Recovery Rate during Effect of any Mana Flask (Ire, Envy, Guilt)
Defiance 80% increased Armour and Evasion Rating when on Low Life (Envy, Guilt, Ire)
Deft Recovery 30% increased Stun Recovery, 30% increased Stun Threshold if you haven’t been Stunned Recently (Envy, Ire, Ire)
Flashy Deflection 12% increased Block chance, 40% increased Defences from Equipped Shield (Greed, Guilt, Greed)
Backup Plan 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven’t been Hit Recently (Greed, Greed, Ire)
Sharpened Claw 25% increased Attack Damage (Ire, Greed, Greed)
Heavy Ammunition 8% reduced Attack Speed, 40% increased Projectile Damage, 40% increased Projectile Stun Buildup (Guilt, Greed, Greed)
Smooth Buckler 12% increased Block chance, 10 Mana gained when you Block (Guilt, Envy, Greed)
Thickened Arteries 5% reduced Movement Speed, Regenerate 1% of Life per second while stationary (Envy, Guilt, Greed)
Cross Strike 20% increased Accuracy Rating while Dual Wielding, 3% increased Movement Speed while Dual Wielding (Guilt, Greed, Envy)
Initiative 30% increased Melee Damage when on Full Life, 16% increased Attack Speed if you haven’t Attacked Recently (Greed, Ire, Envy)
Practiced Signs 6% increased Cast Speed (Greed, Guilt, Envy)
Determined Precision 30% increased Accuracy Rating at Close Range, +10 to Dexterity (Ire, Greed, Envy)
Taste for Blood Gain 20 Life per Enemy Killed, 2% chance to Recover all Life when you Kill an Enemy (Envy, Ire, Greed)
Life from Death Recover 3% of Life on Kill (Greed, Greed, Greed)
Smash 20% increased Melee Damage, 40% increased Melee Damage against Heavy Stunned enemies (Envy, Envy, Ire)
Resilient Soul 20% increased Life Regeneration rate, 5% of Damage taken Recouped as Life (Envy, Guilt, Envy)
Self Mortification Gain 20% of maximum Energy Shield as additional Stun Threshold, 20% increased Stun Threshold while on Full Life (Ire, Envy, Envy)
Arcane Alchemy Mana Flasks gain 0.1 charges per Second, +10 to Intelligence (Envy, Greed, Greed)
Freedom of Movement 30% increased Evasion Rating, 30% increased Evasion Rating if you’ve Dodge Rolled Recently (Greed, Greed, Envy)
Infused Flesh +20 to maximum Life, 8% of Damage taken Recouped as Life (Greed, Envy, Envy)
Essence Infusion 40% increased Energy Shield Recharge Rate, +10 to Intelligence (Envy, Envy, Greed)
Ether Flow 25% reduced Mana Regeneration Rate while stationary, 50% increased Mana Regeneration Rate while moving (Envy, Greed, Envy)
Close Confines 25% chance for Projectiles to Pierce Enemies within 3m distance of you (Ire, Paranoia, Ire)
Catlike Agility 25% increased Evasion Rating, 25% increased Evasion Rating if you’ve Dodge Rolled Recently (Paranoia, Guilt, Ire)
Seeing Stars 25% increased Daze Buildup, 25% increased Daze Duration (Ire, Guilt, Paranoia)
Clear Space 20% increased Knockback Distance, 20% chance to Knock Enemies Back with Hits at Close Range (Paranoia, Guilt, Guilt)
Careful Aim 16% increased Projectile Damage, 40% increased Accuracy Rating at Close Range (Guilt, Guilt, Paranoia)
Briny Carapace 60% increased Stun Threshold for each time you’ve been Stunned Recently (Guilt, Ire, Paranoia)
Strong Chin Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet (Paranoia, Ire, Guilt)
Heavy Drinker 30% increased Flask Effect Duration, 20% increased Life Recovery from Flasks, Recover 5% of Life when you use a Life Flask while on Low Life (Envy, Envy, Envy)
Stand Ground Regenerate 1% of Life per second while affected by any Damaging Ailment, Regenerate 1% of Life per second while stationary (Greed, Paranoia, Guilt)
Mass Rejuvenation Regenerate 0.5% of Life per second, Allies in your Presence Regenerate 1% of your Maximum Life per second (Ire, Paranoia, Greed)
Radial Force 10% increased Area of Effect, 10% increased Area Damage (Paranoia, Greed, Ire)
Defender’s Resolve 12% increased Block chance, Stagger empties 50% faster while your Shield is lowered (Guilt, Paranoia, Greed)
Feel no Pain 20% increased Armour and Evasion Rating, 20% increased Stun Threshold (Paranoia, Greed, Guilt)
Shockwaves 30% increased Area of Effect if you’ve Stunned an Enemy with a Two Handed Melee Weapon Recently (Greed, Paranoia, Ire)
Battle-hardened Hits against you have 20% reduced Critical Damage Bonus, 20% increased Armour and Evasion Rating, +5 to Strength and Dexterity (Greed, Guilt, Paranoia)
Primal Protection 25% increased Charm Effect Duration, 25% increased Charm Charges gained (Guilt, Greed, Paranoia)
Fear of Death Minions have +150 to Accuracy Rating, 25% increased Minion Accuracy Rating (Envy, Paranoia, Guilt)
Near Sighted 60% increased Accuracy Rating at Close Range (Ire, Envy, Paranoia)
Shedding Skin 40% increased Elemental Ailment Threshold, 10% reduced Duration of Ailments on You (Envy, Ire, Paranoia)
Break Focus Enemies you Mark have 15% reduced Accuracy Rating (Paranoia, Envy, Ire)
Siphon Recover 2% of Mana on Kill, 25% increased amount of Mana Leeched (Paranoia, Envy, Guilt)
Critical Exploit 25% increased Critical Hit Chance (Envy, Paranoia, Ire)
Killer Instinct 30% increased Attack Damage when on Full Life, 50% increased Attack Damage when on Low Life (Greed, Paranoia, Greed)
Warding Potions 10% reduced Flask Charges used from Mana Flasks, Remove a Curse when you use a Mana Flask (Greed, Envy, Paranoia)
Electrifying Nature 25% increased Lightning Damage, 15% increased Shock Duration (Envy, Greed, Paranoia)
Ripping Blade 25% increased Damage with Swords (Paranoia, Envy, Greed)
Exposed Wounds 15% increased chance to inflict Ailments, Break 30% increased Armour on enemies affected by Ailments (Envy, Paranoia, Greed)
True Strike +10 to Dexterity, 20% increased Critical Hit Chance (Ire, Guilt, Disgust)
Flip the Script Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy (Ire, Disgust, Ire)
Dispatch Foes 80% increased Critical Hit Chance if you haven’t dealt a Critical Hit Recently (Envy, Envy, Paranoia)
Hulking Smash 30% increased Stun Buildup, +15 to Strength (Disgust, Guilt, Guilt)
Relentless Vindicator 10% increased Damage, 10% increased Critical Hit Chance, +5 to Strength and Intelligence (Envy, Paranoia, Envy)
Sharp Sight 5% increased Attack Speed, 30% increased Accuracy Rating against Rare or Unique Enemies (Guilt, Disgust, Ire)
Shrapnel 30% chance to Pierce an Enemy, Projectiles have 10% chance to Chain an additional time from terrain (Guilt, Guilt, Disgust)
Rapid Recharge 25% increased Energy Shield Recharge Rate, 25% faster start of Energy Shield Recharge Witch: Minions have 15% increased maximum Life Witch: Minions Revive 15% faster (Guilt, Ire, Disgust)
Potent Concoctions Flasks applied to you have 25% increased Effect (Disgust, Ire, Guilt)
Remorseless 15% increased Projectile Damage, 30% increased Stun Buildup against enemies within 2 metres, +5 to Strength and Dexterity (Greed, Disgust, Guilt)
Roil Spell Skills have 30% increased Area of Effect, 10% reduced Spell Area Damage (Disgust, Greed, Ire)
Wellspring 30% increased Mana Recovery from Flasks, 8% increased Attack and Cast Speed during Effect of any Mana Flask (Disgust, Greed, Guilt)
Mental Perseverance 10% of Damage is taken from Mana before Life (Ire, Disgust, Greed)
Unerring Impact 10% increased Accuracy Rating with One Handed Melee Weapons, 10% increased Accuracy Rating with Two Handed Melee Weapons, +2 to Melee Strike Range (Greed, Disgust, Ire)
Afterimage 8% more chance to Evade Melee Attacks (Guilt, Greed, Disgust)
Preemptive Strike 100% increased Critical Damage Bonus against Enemies that are on Full Life (Guilt, Disgust, Greed)
Titan’s Determination 25% increased Stun Threshold, 20% increased Life Regeneration Rate while moving (Ire, Paranoia, Paranoia)
Pocket Sand 50% increased Blind Effect (Paranoia, Guilt, Paranoia)
Impenetrable Shell Defend with 150% of Armour against Attacks from further than 6m (Paranoia, Paranoia, Ire)
Arcane Mixtures 25% increased Energy Shield Recharge Rate, Mana Flasks gain 0.1 charges per Second (Paranoia, Paranoia, Guilt)
Strong Links Link Skills have 20% increased Buff Effect, Link Skills have 20% increased Skill Effect Duration (Guilt, Disgust, Envy)
Quick-change Act 50% increased Weapon Swap Speed (Envy, Disgust, Ire)
Catapult 15% increased Projectile Speed, 15% increased Area of Effect for Attacks (Envy, Disgust, Guilt)
Unbound Forces 40% increased Chill Duration on Enemies, 40% increased Shock Duration, 25% increased Magnitude of Chill you inflict, 25% increased Magnitude of Shock you inflict (Disgust, Envy, Guilt)
Twinned Tethers Link Skills Link to 1 additional random target (Guilt, Envy, Disgust)
Reinvigoration Regenerate 1% of Life per Second if you’ve used a Life Flask in the past 10 seconds (Disgust, Envy, Ire)
Immaterial 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds, 30% increased Evasion Rating while you have Energy Shield (Ire, Disgust, Envy)
Regenerative Flesh Minions Recoup 10% of Damage taken as Life (Greed, Disgust, Greed)
Forcewave 20% increased Stun Buildup, 20% increased Knockback Distance, +10 to Strength (Greed, Paranoia, Paranoia)
Careful Consideration 30% reduced Evasion Rating if you have been Hit Recently, 100% increased Evasion Rating if you haven’t been Hit Recently (Paranoia, Paranoia, Greed)
Beastial Skin 100% increased Evasion Rating from Equipped Body Armour (Greed, Disgust, Envy)
Devestating Devices 25% increased Trap Damage (Disgust, Envy, Greed)
Whirling Assault 8% increased Attack Speed with Quarterstaves, Knocks Back Enemies if you get a Critical Hit with a Quarterstaff (Envy, Disgust, Greed)
Unbreaking 30% increased Stun Threshold, 30% increased Elemental Ailment Threshold (Paranoia, Envy, Paranoia)
Resolution 10% increased Global Defences, 25% increased Stun Threshold (Envy, Disgust, Envy)
Adverse Growth 20% reduced Life Regeneration rate, 20% of Damage taken Recouped as Mana (Ire, Paranoia, Disgust)
Doomsayer Herald Skills have 30% increased Area of Effect, Herald Skills deal 30% increased Damage (Paranoia, Guilt, Disgust)
Taut Flesh 15% of Physical Damage taken Recouped as Life (Disgust, Ire, Paranoia)
Sundering 25% increased Critical Damage Bonus for Attack Damage, +25% to Critical Damage Bonus against Stunned Enemies (Disgust, Paranoia, Ire)
Blur 4% increased Movement Speed, 20% increased Evasion Rating, +10 to Dexterity (Paranoia, Disgust, Ire)
Roll and Strike 25% increased Damage with Spears (Guilt, Paranoia, Disgust)
Deafening Cries 25% increased Warcry Cooldown Recovery Rate, 8% increased Damage for each time you’ve Warcried Recently (Disgust, Guilt, Paranoia)
Guttural Roar 30% increased Warcry Speed, Warcry Skills have 30% increased Area of Effect (Paranoia, Ire, Disgust)
Serrated Edges 10% increased Critical Hit Chance for Attacks, 30% increased Attack Damage against Rare or Unique Enemies (Paranoia, Disgust, Greed)
Cranial Impact 30% increased Stun Buildup, Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy (Greed, Paranoia, Disgust)
Viciousness 8% increased Melee Attack Speed, +10 to Dexterity (Disgust, Greed, Paranoia)
Sturdy Metal 80% increased Armour from Equipped Body Armour (Paranoia, Greed, Disgust)
Hunter’s Talisman +1 Charm Slot (Paranoia, Paranoia, Paranoia)
Impact Area 15% increased Area of Effect if you have Stunned an Enemy Recently, 15% increased Area of Effect for Attacks (Paranoia, Envy, Disgust)
Spiked Whip 25% increased Damage with Flails (Disgust, Envy, Paranoia)
Coursing Energy 40% increased Electrocute Buildup, 30% increased Shock Chance against Electrocuted Enemies (Envy, Disgust, Paranoia)
Heavy Weaponry 15% increased Melee Damage, 15% increased Stun Buildup with Melee Damage, +15 to Strength (Paranoia, Disgust, Envy)
Ricochet 15% increased Projectile Damage, Projectiles have 10% chance to Chain an additional time from terrain (Ire, Disgust, Disgust)
Piercing Shot 50% chance to Pierce an Enemy (Disgust, Guilt, Disgust)
Conservative Casting 20% increased Mana Regeneration Rate, 8% reduced Mana Cost of Skills (Disgust, Disgust, Ire)
Spreading Shocks Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius (Guilt, Disgust, Disgust)
No Escape Mark Skills have 60% increased Skill Effect Duration (Greed, Disgust, Disgust)
Heatproofing 25% of Armour also applies to Fire Damage taken from Hits (Disgust, Disgust, Greed)
Potent Incantation 30% increased Spell Damage, 5% reduced Cast Speed (Paranoia, Paranoia, Disgust)
Direct Approach 40% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments (Disgust, Paranoia, Paranoia)
Mass Hysteria Allies in your Presence have 6% increased Attack Speed, 6% increased Attack Speed (Disgust, Disgust, Envy)
Hale Traveller 20% increased Life Recovery from Flasks, Life Flasks gain 0.1 charges per Second (Envy, Disgust, Disgust)
Cautious Concoctions 15% increased Flask Effect Duration, 15% increased Flask Charges gained (Disgust, Paranoia, Disgust)
Vulgar Methods 10% reduced maximum Mana, +10 to Strength, 35% increased Critical Hit Chance (Ire, Guilt, Despair)
Towering Shield 50% increased Defences from Equipped Shield, 25% increased Chance to Block if you’ve Blocked with Active Block Recently (Ire, Despair, Guilt)
Leaping Ambush 100% increased Critical Hit Chance against Enemies on Full Life (Despair, Guilt, Guilt)
Pressure Points 35% increased Stun Buildup, 35% increased Freeze Buildup (Guilt, Despair, Ire)
Savoured Blood 35% increased amount of Life Leeched, Leech Life 20% slower (Despair, Ire, Ire)
Mana Blessing +20 to maximum Mana, 5% increased maximum Mana (Guilt, Despair, Guilt)
Devastation 15% increased Area of Effect for Attacks, 15% increased Attack Area Damage (Ire, Ire, Despair)
Finishing Blows 60% increased Damage with Hits against Enemies that are on Low Life, 30% increased Stun Buildup against Enemies that are on Low Life (Despair, Guilt, Ire)
Way of the Wind 25% increased Evasion if you have Hit an Enemy Recently, 50% increased maximum Dash Distance with Unarmed Attack Skills (Guilt, Greed, Despair)
Flow Like Water 8% increased Attack and Cast Speed, +5 to Dexterity and Intelligence (Greed, Guilt, Despair)
Tainted Strike 25% increased Critical Hit Chance for Attacks, 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits (Ire, Despair, Greed)
Clean Shot 15% chance to Pierce an Enemy, 15% increased Projectile Damage (Despair, Ire, Greed)
Prolonged Fury Inherent loss of Rage is 25% slower (Ire, Greed, Despair)
Tough Claw 25% increased Attack Damage (Greed, Ire, Despair)
Erraticism 16% increased Cast Speed if you’ve dealt a Critical Hit Recently, 10% reduced Critical Hit Chance (Despair, Greed, Guilt)
Aftershocks 40% increased Aftershock Area of Effect (Despair, Guilt, Greed)
Reaving 8% increased Attack Speed with One Handed Weapons, +15 to Dexterity (Despair, Ire, Envy)
Full Recovery 15% increased Life Regeneration rate, 15% increased Mana Regeneration Rate (Despair, Envy, Guilt)
Precise Point 25% increased Damage with Spears (Guilt, Envy, Despair)
Heavy Contact Hits that Heavy Stun Enemies have Culling Strike (Ire, Envy, Despair)
Barbaric Strength 45% increased Critical Damage Bonus, 10% increased Mana Cost of Skills, +10 to Strength (Guilt, Despair, Envy)
Crashing Wave 36% increased Damage if you’ve dealt a Critical Hit in the past 8 seconds (Envy, Guilt, Despair)
Destructive Apparatus 25% increased Trap Damage (Envy, Despair, Despair)
Arcane Blossom 15% increased Mana Recovery rate (Envy, Despair, Despair)
Brutal 10% increased Stun Buildup, 16% increased Melee Damage, +10 to Strength (Despair, Despair, Envy)
Hunker Down Recover 20 Life when you Block, 80% less Knockback Distance for Blocked Hits (Despair, Despair, Paranoia)
Escape Strategy 100% increased Evasion Rating if you have been Hit Recently, 30% reduced Evasion Rating if you haven’t been Hit Recently (Despair, Paranoia, Despair)
Lasting Concoctions 25% increased Flask Effect Duration, 25% increased Flask Charges gained (Despair, Disgust, Despair)
Two-Pronged Attack Minions deal 25% increased Damage (Ire, Fear, Guilt)
Efficient Alchemy 20% increased Flask and Charm Charges gained, 40% increased Life and Mana Recovery from Flasks while you have an active Charm (Fear, Ire, Guilt)
Shattering Blow Break 50% of Armour on Heavy Stunning an Enemy (Fear, Guilt, Guilt)
Honourless 25% increased Armour if you’ve Hit an Enemy with a Melee Attack Recently, 50% increased Melee Damage against Immobilised Enemies (Ire, Guilt, Fear)
Far Sighted 30% reduced penalty to Accuracy Rating at range (Guilt, Ire, Fear)
Parrying Motion 12% increased Block chance, 1% increased Movement Speed for each time you’ve Blocked in the past 10 seconds (Ire, Fear, Ire)
Thornhide +5% to Thorns Critical Hit Chance (Ire, Greed, Fear)
Loose Flesh 15% of Elemental Damage taken Recouped as Life (Ire, Fear, Greed)
Spirit Bond 30% increased Totem Life, 30% increased Totem Duration (Greed, Ire, Fear)
Swift Skewering 8% increased Attack Speed with Spears (Fear, Ire, Greed)
Advanced Munitions 25% increased chance to inflict Ailments with Projectiles (Guilt, Fear, Greed)
Mystic Stance 30% faster start of Energy Shield Recharge, 30% increased Stun Threshold while on Full Life (Fear, Greed, Guilt)
Rattled +20 to maximum Mana, 50% increased Shock Duration (Greed, Fear, Ire)
Tenfold Attacks 4% increased Attack Speed, 6% increased Attack Speed if you’ve been Hit Recently, +10 to Strength (Greed, Fear, Guilt)
Colossal Weapon 15% increased Area of Effect for Attacks, +10 to Strength (Fear, Greed, Ire)
Dependable Ward 25% increased Energy Shield Recharge Rate, 25% faster start of Energy Shield Recharge (Ire, Fear, Envy)
Blade Catcher Defend with 200% of Armour against Critical Hits, +15 to Strength (Fear, Envy, Guilt)
Echoing Pulse Final Repeat of Spells has 40% increased Area of Effect (Fear, Envy, Ire)
Price of Freedom 10% reduced Mana Cost of Attacks, 18% of Skill Mana Costs Converted to Life Costs (Envy, Fear, Ire)
Enhanced Reflexes 30% increased Evasion Rating, 8% increased Dexterity (Fear, Ire, Envy)
Vengeance 40% increased Thorns damage (Guilt, Fear, Envy)
Cold Nature 25% increased Cold Damage, 15% increased Chill Duration on Enemies (Envy, Fear, Guilt)
Curved Weapon 15% increased Accuracy Rating, +10 to Dexterity (Greed, Fear, Greed)
Jack of all Trades 2% increased Damage per 5 of your lowest Attribute (Greed, Fear, Envy)
Breakage Break 60% increased Armour, 10% chance to Defend with 200% of Armour (Fear, Envy, Greed)
In Your Face 40% increased Melee Damage with Hits at Close Range (Fear, Greed, Envy)
Mental Toughness 18% increased Mana Regeneration Rate, 15% reduced Mana Cost while not on Low Mana (Envy, Fear, Greed)
Sand in the Eyes 10% increased Attack Speed, 15% chance to Blind Enemies on Hit with Attacks (Despair, Despair, Despair)
Blinding Strike 24% increased Attack Damage, 10% chance to Blind Enemies on Hit with Attacks (Envy, Fear, Envy)
Proficiency +25 to Dexterity (Fear, Guilt, Paranoia)
Split Shot Projectiles have 75% chance for an additional Projectile when Forking (Ire, Fear, Paranoia)
Icebreaker Gain 100% of Maximum Energy Shield as additional Freeze Threshold (Ire, Paranoia, Fear)
First Approach 50% increased Critical Hit Chance against Enemies on Full Life, Cannot be Blinded while on Full Life, 80% increased Damage with Hits against Enemies that are on Full Life (Paranoia, Ire, Fear)
Mind Eraser 10% increased Mana Regeneration Rate, 6% of Damage taken Recouped as Mana (Fear, Ire, Paranoia)
Unstoppable Barrier 10% increased Block chance, 15% reduced Slowing Potency of Debuffs on You (Fear, Paranoia, Ire)
Growing Swarm Minions have 20% increased Area of Effect, Minions have 20% increased Cooldown Recovery Rate (Guilt, Paranoia, Fear)
Reverberation Spell Skills have 20% increased Area of Effect (Paranoia, Guilt, Fear)
Fortifying Blood 20% increased amount of Life Leeched, 40% increased Armour and Evasion Rating while Leeching (Greed, Paranoia, Fear)
Essence of the Storm Gain 5% of Damage as Extra Lightning Damage, 30% increased chance to Shock (Greed, Fear, Paranoia)
Core of the Guardian 100% increased Defences from Equipped Shield (Paranoia, Greed, Fear)
Coated Arms 25% increased Damage with One Handed Weapons, 20% increased Chance to inflict Ailments with One-Handed Attacks (Fear, Greed, Paranoia)
General’s Bindings Gain 8% of Evasion Rating as extra Armour (Paranoia, Fear, Envy)
Ancestral Mending Regenerate 1% of Life per second while you have a Totem, Totems Regenerate 3% of Life per second (Envy, Fear, Paranoia)
Mental Alacrity 5% increased Cast Speed, 15% increased Mana Regeneration Rate, +10 to Intelligence (Fear, Envy, Paranoia)
Insightfulness 18% increased maximum Energy Shield, 12% increased Mana Regeneration Rate, 6% increased Intelligence (Guilt, Disgust, Fear)
Gravedigger Minions Revive 15% faster, You gain 2% Life when one of your Minions is Revived (Ire, Fear, Disgust)
Bestial Rage 25% increased Attack Damage (Ire, Disgust, Fear)
Push the Advantage 40% increased Critical Damage Bonus with One Handed Melee Weapons (Fear, Ire, Disgust)
Blood Rush 6% increased Skill Speed, 6% of Skill Mana Costs Converted to Life Costs (Guilt, Fear, Disgust)
Pure Energy 30% increased maximum Energy Shield, +10 to Intelligence (Fear, Guilt, Disgust)
Adrenaline Rush 4% increased Movement Speed if you’ve Killed Recently, 8% increased Attack Speed if you’ve Killed Recently (Disgust, Ire, Fear)
Stigmata Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering (Disgust, Guilt, Fear)
Waters of Life Recover 2% of Life when you use a Mana Flask, Mana Flasks gain 0.1 charges per Second (Greed, Fear, Disgust)
Explosive Impact 15% increased Area of Effect, Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage (Greed, Disgust, Fear)
Silent Guardian Minions have +20% to all Elemental Resistances (Fear, Greed, Disgust)
Shield Expertise 12% increased Block chance, 40% increased Block Recovery (Disgust, Greed, Fear)
Fireproof +15% to Fire Resistance, 25% reduced effect of Ignite on you (Fear, Paranoia, Paranoia)
Manifold Method 50% increased amount of Mana Leeched, 25% increased chance to inflict Ailments against Rare or Unique Enemies (Paranoia, Paranoia, Fear)
Thicket Warding 20% chance for Charms you use to not consume Charges, Recover 5% of Mana when a Charm is used (Paranoia, Fear, Paranoia)
Singular Purpose 5% reduced Attack Speed, 20% increased Stun Buildup, 40% increased Damage with Two Handed Weapons (Disgust, Envy, Fear)
Quick Response 20% faster start of Energy Shield Recharge, 30% faster start of Energy Shield Recharge when not on Full Life (Envy, Disgust, Fear)
Bringer of Order Minions deal 25% increased Damage (Envy, Fear, Disgust)
Acceleration 3% increased Movement Speed, 10% increased Skill Speed (Fear, Envy, Disgust)
Ice Walls 200% increased Ice Crystal Life (Fear, Paranoia, Disgust)
Sudden Escalation 16% increased Critical Hit Chance for Spells, 8% increased Cast Speed if you’ve dealt a Critical Hit Recently (Disgust, Paranoia, Fear)
Multitasking 15% increased Skill Effect Duration, 12% increased Cooldown Recovery Rate (Paranoia, Disgust, Fear)
Burn Away 15% increased Fire Damage, Damage Penetrates 10% Fire Resistance, 10% increased Magnitude of Ignite you inflict (Fear, Disgust, Disgust)
Bloodthirsty 20% increased amount of Life Leeched, Leech Life 25% faster (Disgust, Disgust, Fear)
Deep Trance 8% increased Attack Speed, 10% reduced Cost of Skills (Fear, Ire, Despair)
Wasting 15% increased Duration of Damaging Ailments on Enemies, 30% increased Damage with Hits against Enemies affected by Ailments (Guilt, Fear, Despair)
Dead can Dance Minions have 25% increased Evasion Rating, Your Dexterity is added to your Minions (Despair, Fear, Ire)
Harsh Winter 8% increased Cast Speed with Cold Skills, 16% increased Skill Effect Duration (Fear, Despair, Ire)
Turn the Clock Forward 20% increased Projectile Speed for Spell Skills (Despair, Fear, Guilt)
Suffusion 30% increased amount of Mana Leeched, Unaffected by Chill while Leeching Mana (Fear, Despair, Guilt)
Projectile Bulwark 30% increased Armour, Defend with 120% of Armour against Projectile Attacks (Ire, Fear, Despair)
Shattering 25% increased Freeze Buildup, 15% increased Chill Duration on Enemies, 15% increased Magnitude of Chill you inflict (Greed, Fear, Despair)
Sturdy Ally Minions have 25% increased maximum Life (Fear, Greed, Despair)
Heavy Armour 100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour (Despair, Fear, Greed)
Fate Finding 15% reduced Reservation of Herald Skills (Fear, Despair, Greed)
Time Manipulation Debuffs you inflict have 10% increased Slow Magnitude, Debuffs on you expire 20% faster (Fear, Despair, Envy)
Overwhelm 5% reduced Attack Speed, 20% increased Stun Buildup, 40% increased Damage with Two Handed Weapons (Despair, Fear, Envy)
Anticipation Skills Supported by Unleash have 25% increased Seal gain frequency (Fear, Envy, Despair)
Unbending 3% increased maximum Life, 30% increased Stun Threshold (Fear, Despair, Paranoia)
Heavy Frost 20% increased Freeze Buildup, Hits ignore non-negative Elemental Resistances of Frozen Enemies (Despair, Fear, Paranoia)
Harmonic Generator 25% increased Critical Hit Chance against Shocked Enemies, 40% increased Magnitude of Shock you inflict with Critical Hits (Paranoia, Fear, Despair)
Arcane Intensity 3% increased Spell Damage per 100 maximum Mana (Disgust, Fear, Despair)
Restless Dead Minions Revive 25% faster (Despair, Fear, Disgust)
Master Fletching 30% increased bonuses gained from Equipped Quiver (Fear, Despair, Disgust)
Chronomancy 20% increased Skill Effect Duration, Debuffs you inflict have 10% increased Slow Magnitude (Despair, Fear, Despair)
Path of Storms 18% increased Lightning Damage, 30% increased chance to Shock Witch: 18% increased Chaos Damage Witch: 15% increased Skill Effect Duration (Fear, Fear, Ire)
Impact Force 20% increased Stun Buildup, 25% increased Attack Area Damage (Fear, Ire, Fear)
Rapid Strike +30 to Accuracy Rating, 8% increased Melee Attack Speed (Ire, Fear, Fear)
Necrotised Flesh Minions have 40% increased maximum Life, Minions have 10% reduced Life Recovery rate (Fear, Guilt, Fear)
Vile Mending Minions have 20% increased maximum Life, Minions Regenerate 3% of Life per second, Minions have +13% to Chaos Resistance (Greed, Fear, Fear)
All Natural +5% to all Elemental Resistances, 30% increased Elemental Damage (Fear, Fear, Greed)
Lay Siege 1% increased Damage per 1% Chance to Block (Fear, Envy, Fear)
Primal Growth 20% increased Area of Effect if you’ve Killed Recently, 10% increased Area of Effect for Attacks (Envy, Fear, Fear)
Stormcharged 40% increased Elemental Damage if you’ve dealt a Critical Hit Recently, 20% increased Critical Hit Chance (Fear, Fear, Envy)
Breaking Point 10% increased Duration of Elemental Ailments on Enemies, 30% increased Magnitude of Non-Damaging Ailments you inflict (Fear, Paranoia, Fear)
Beef +25 to Strength (Fear, Disgust, Fear)
Spellblade 32% increased Spell Damage while wielding a Melee Weapon, +10 to Dexterity (Despair, Fear, Fear)
Turn the Clock Back 20% reduced Projectile Speed for Spell Skills (Fear, Fear, Despair)
Sigil of Fire 30% increased Damage with Hits against Ignited Enemies (Suffering, Guilt, Ire)
Electrotherapy 5% increased Skill Speed, 30% increased Electrocute Buildup (Suffering, Ire, Guilt)
Alternating Current 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently, 20% increased Magnitude of Shock you inflict (Ire, Ire, Suffering)
Frenetic 5% chance that if you would gain Frenzy Charges , you instead gain up to your maximum number of Frenzy Charges, +1 to Maximum Frenzy Charges (Ire, Suffering, Guilt)
Guts Recover 3% of Life for each Endurance Charge consumed, +1 to Maximum Endurance Charges (Suffering, Ire, Ire)
Immortal Thirst 15% increased maximum Energy Shield, 25% increased amount of Mana Leeched (Guilt, Suffering, Guilt)
Thrill of Battle 20% increased Attack Speed while Surrounded (Guilt, Suffering, Ire)
Thin Ice 20% increased Freeze Buildup, 50% increased Damage with Hits against Frozen Enemies (Suffering, Ire, Greed)
Leather Bound Gauntlets +1 to Evasion Rating per 1 Armour on Equipped Gloves (Greed, Suffering, Ire)
Echoing Frost 30% increased Elemental Damage if you’ve Chilled an Enemy Recently (Suffering, Guilt, Greed)
Ball and Chain 15% increased Damage with Flails, 6% increased Attack Speed with Flails (Greed, Guilt, Suffering)
Resourceful Ally Minions deal 25% increased Damage (Ire, Greed, Suffering)
Spirit Bonds Link Skills can target Damageable Minions (Greed, Ire, Suffering)
Heavy Blade 25% increased Damage with Swords (Guilt, Greed, Suffering)
Crushing Verdict 5% reduced Attack Speed, 30% increased Stun Buildup, 50% increased Attack Damage (Envy, Suffering, Ire)
Cooked 50% increased Critical Damage Bonus during any Flask Effect (Suffering, Ire, Envy)
Melding 40% increased maximum Energy Shield, 10% reduced maximum Mana (Guilt, Envy, Suffering)
Distracting Presence 10% increased Cooldown Recovery Rate, Enemies in your Presence have 10% reduced Cooldown Recovery Rate (Envy, Guilt, Suffering)
Short Shot 15% reduced Projectile Speed, 20% increased Projectile Damage (Suffering, Guilt, Envy)
Spiral into Mania 10% increased Cast Speed, +7% to Chaos Resistance (Ire, Envy, Suffering)
Perforation 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground, 40% increased Jagged Ground Duration (Greed, Greed, Suffering)
Aspiring Genius 20% increased Mana Regeneration Rate, 10% chance to Gain Arcane Surge when you deal a Critical Hit (Suffering, Greed, Greed)
Careful Assassin 20% reduced Critical Damage Bonus, 50% increased Critical Hit Chance (Suffering, Envy, Greed)
Morning Star 30% increased Critical Hit Chance with Flails, 20% increased Critical Damage Bonus with Flails (Envy, Greed, Suffering)
Hindered Capabilities 30% increased Damage with Hits against Hindered Enemies, Debuffs you inflict have 10% increased Slow Magnitude (Suffering, Greed, Envy)
Authority 20% increased Area of Effect for Attacks, 10% increased Cooldown Recovery Rate (Greed, Envy, Suffering)
Desensitisation 25% increased Critical Damage Bonus, Hits against you have 25% reduced Critical Damage Bonus (Envy, Suffering, Greed)
Shimmering 20% increased Energy Shield Recovery Rate if you haven’t been Hit Recently, 3% increased Movement Speed while you have Energy Shield (Envy, Envy, Suffering)
Madness in the Bones Gain 6% of Physical Damage as extra Chaos Damage (Ire, Paranoia, Suffering)
Ancestral Reach 25% increased Totem Placement speed, 50% increased Totem Placement range (Suffering, Paranoia, Ire)
Ancestral Alacrity 30% increased Totem Placement speed, 8% increased Attack and Cast Speed if you’ve summoned a Totem Recently (Suffering, Paranoia, Guilt)
For the Jugular 30% increased Critical Damage Bonus, +10 to Intelligence (Paranoia, Suffering, Guilt)
Subterfuge Mask +2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet (Ire, Suffering, Paranoia)
Refocus 30% increased Energy Shield Recharge Rate, 20% increased Mana Regeneration Rate (Paranoia, Suffering, Ire)
Slow Burn 20% increased Ignite Duration on Enemies, 20% increased Magnitude of Ignite you inflict (Guilt, Suffering, Paranoia)
Apocalypse 40% reduced Damage, +6% to Critical Hit Chance of Herald Skills (Suffering, Paranoia, Greed)
Stylebender Break 30% increased Armour on enemies affected by Ailments, +10 to Strength, 25% increased Physical Damage (Greed, Paranoia, Suffering)
Natural Immunity + 4 to Ailment Threshold per Dexterity (Greed, Suffering, Paranoia)
Electrocution Enemies you Electrocute have 20% increased Damage taken (Paranoia, Suffering, Greed)
Mindful Awareness 24% increased Evasion Rating, 24% increased maximum Energy Shield (Paranoia, Envy, Suffering)
The Power Within 20% increased Critical Damage Bonus if you’ve gained a Power Charge Recently, +1 to Maximum Power Charges (Envy, Paranoia, Suffering)
Lasting Trauma 5% reduced Attack Speed, 30% increased Magnitude of Ailments you inflict, 20% increased Duration of Damaging Ailments on Enemies (Suffering, Paranoia, Envy)
Cruel Methods Break 40% increased Armour, 25% increased Physical Damage (Suffering, Envy, Paranoia)
Moment of Truth 25% increased Critical Damage Bonus if you’ve dealt a Non-Critical Hit Recently, 20% increased Critical Hit Chance (Ire, Suffering, Disgust)
Preservation 25% increased Skill Effect Duration (Disgust, Suffering, Ire)
Hefty Unit + 3 to Stun Threshold per Strength (Ire, Disgust, Suffering)
Echoing Flames Mastery: Bestiary 30% increased Elemental Damage if you’ve Ignited an Enemy Recently (Guilt, Suffering, Disgust)
Sigil of Ice 30% increased Damage with Hits against Chilled Enemies (Suffering, Disgust, Guilt)
Overheating Blow Hits that Heavy Stun inflict Fire Exposure (Disgust, Suffering, Guilt)
Branching Bolts 60% chance for Lightning Skills to Chain an additional time (Suffering, Disgust, Ire)
Convalescence 15% reduced Energy Shield Recharge Rate, 40% faster start of Energy Shield Recharge (Disgust, Suffering, Greed)
Emboldened Avatar 25% increased chance to Ignite, 25% increased Freeze Buildup, 25% increased chance to Shock, 25% increased Electrocute Buildup (Suffering, Disgust, Greed)
Escape Velocity 3% increased Movement Speed, 30% increased Evasion Rating (Greed, Disgust, Suffering)
Living Death Minions have +22% to all Elemental Resistances, Minions have +3% to all Maximum Elemental Resistances (Greed, Suffering, Disgust)
Sigil of Lightning 30% increased Damage with Hits against Shocked Enemies (Paranoia, Suffering, Paranoia)
Grit 5% chance that if you would gain Endurance Charges , you instead gain up to maximum Endurance Charges, +1 to Maximum Endurance Charges (Suffering, Disgust, Envy)
Lucidity 8% of Damage is taken from Mana before Life, +15 to Intelligence (Envy, Disgust, Suffering)
Deadly Force 30% increased Damage if you’ve dealt a Critical Hit in the past 8 seconds, 12% increased Critical Hit Chance (Disgust, Suffering, Envy)
Impair 25% increased Damage with One Handed Weapons, Attacks have 10% chance to Maim on Hit (Envy, Suffering, Disgust)
Lust for Sacrifice 40% increased Minion Damage while you have at least two different active Offerings (Disgust, Suffering, Paranoia)
Bolstering Yell Empowered Attacks deal 30% increased Damage, Warcry Skills have 30% increased Area of Effect (Suffering, Disgust, Paranoia)
Feel the Earth 25% reduced Shock duration on you, 40% increased Elemental Ailment Threshold (Paranoia, Suffering, Disgust)
Admonisher 25% increased Warcry Speed, 25% increased Warcry Cooldown Recovery Rate (Disgust, Suffering, Disgust)
Echoing Thunder 30% increased Elemental Damage if you’ve Shocked an Enemy Recently (Despair, Suffering, Ire)
Vengeful Fury Gain 5 Rage when Hit by an Enemy, Every Rage also grants 1% increased Armour (Suffering, Ire, Despair)
Bravado Empowered Attacks have 50% increased Stun Buildup, 100% increased Stun Threshold during Empowered Attacks (Suffering, Guilt, Despair)
Prolonged Assault 16% increased Attack Damage, 16% increased Skill Effect Duration, Buffs on you expire 10% slower (Guilt, Despair, Suffering)
Essence of the Mountain Gain 5% of Damage as Extra Cold Damage, 20% increased Freeze Buildup (Despair, Ire, Suffering)
Coated Knife Critical Hits with Daggers have a 25% chance to Poison the Enemy (Ire, Despair, Suffering)
Cull the Hordes 25% increased Culling Strike Threshold (Despair, Guilt, Suffering)
Forthcoming 16% reduced Skill Effect Duration, 10% increased Cooldown Recovery Rate (Despair, Greed, Suffering)
Quick Recovery 40% increased Stun Recovery, Regenerate 5% of Life over 1 second when Stunned (Despair, Suffering, Greed)
Silent Shiv 5% increased Attack Speed with Daggers, 15% increased Critical Hit Chance with Daggers (Suffering, Greed, Despair)
Ruin Spell Skills have 10% reduced Area of Effect, 35% increased Spell Area Damage (Greed, Despair, Suffering)
Aggravation 10% chance to Aggravate Bleeding on targets you Hit with Attacks (Despair, Suffering, Envy)
Path of Winter 18% increased Cold Damage, 30% increased Freeze Buildup Witch: Minions deal 15% increased Damage Witch: Minions have 3% increased Attack and Cast Speed (Suffering, Envy, Despair)
Spiral into Depression 3% increased Movement Speed, 25% increased Armour, 25% increased maximum Energy Shield (Envy, Despair, Suffering)
Bolstering Presence 20% increased Effect of Auras from your Skills (Despair, Envy, Suffering)
Crystalline Flesh Minions have +20% to all Elemental Resistances, Minions have +5% to all Maximum Elemental Resistances (Despair, Paranoia, Suffering)
Fan the Flames 25% reduced Ignite Duration on you, 40% increased Elemental Ailment Threshold (Suffering, Paranoia, Despair)
Vile Wounds 33% increased Damage with Hits against Enemies affected by Elemental Ailments (Paranoia, Despair, Suffering)
Unsight Enemies near Enemies you Mark are Blinded, Enemies you Mark cannot deal Critical Hits (Suffering, Disgust, Despair)
Holy Protector Minions have 25% increased maximum Life (Disgust, Despair, Suffering)
Marked Agility 30% reduced Mana Cost of Mark Skills, 4% increased Movement Speed if you’ve cast a Mark Spell Recently (Despair, Disgust, Suffering)
Necrotic Touch Minions have 40% increased Critical Hit Chance (Despair, Despair, Suffering)
Chilled to the Bone 20% increased Chill Duration on Enemies, 30% increased Magnitude of Chill you inflict (Suffering, Despair, Despair)
Warm the Heart 25% reduced Freeze Duration on you, 60% increased Freeze Threshold (Ire, Suffering, Fear)
Retaliation 75% increased Thorns damage if you’ve Blocked Recently (Ire, Fear, Suffering)
Shattered Crystal 60% reduced Ice Crystal Life (Suffering, Fear, Ire)
Bloodletting 10% chance to inflict Bleeding on Hit, 15% increased Magnitude of Bleeding you inflict (Fear, Suffering, Ire)
Made to Last 15% of Physical Damage prevented Recouped as Life (Suffering, Fear, Guilt)
Intense Flames 35% increased Damage with Hits against Burning Enemies (Guilt, Suffering, Fear)
Flurry 20% increased Area of Effect while Unarmed, 25% reduced Damage with Unarmed Attacks, 20% increased Unarmed Attack Speed (Fear, Suffering, Guilt)
Instant Reload 40% increased Crossbow Reload Speed (Fear, Guilt, Suffering)
Path of Flame 18% increased Fire Damage, 30% increased chance to Ignite Witch: 15% increased Critical Hit Chance for Spells Witch: 18% increased Physical Damage (Suffering, Fear, Greed)
Crystal Elixir 40% increased Elemental Damage with Attack Skills during any Flask Effect (Fear, Suffering, Greed)
Deflection 30% increased Block chance, You take 10% of damage from Blocked Hits (Greed, Fear, Suffering)
Ancestral Unity Totems have 4% increased Attack Speed per Summoned Totem (Suffering, Fear, Envy)
Spectral Ward +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour (Envy, Fear, Suffering)
Warding Fetish 30% increased Damage per Curse on you, 30% reduced effect of Curses on you, 60% increased Energy Shield from Equipped Focus (Fear, Suffering, Envy)
Immortal Infamy 10% increased Energy Shield Recharge Rate, Recover 2% of Life on Kill, +10 to Intelligence (Envy, Suffering, Fear)
Savagery 50% increased Evasion Rating if you’ve consumed a Frenzy Charge Recently, +1 to Maximum Frenzy Charges (Suffering, Fear, Paranoia)
Tides of Change 25% increased Skill Effect Duration (Paranoia, Suffering, Fear)
Feral Force 25% increased Attack Damage (Fear, Suffering, Paranoia)
Finesse 10% increased Accuracy Rating, Gain Accuracy Rating equal to your Intelligence (Fear, Suffering, Disgust)
Dreamcatcher 25% increased Spell Damage while on Full Energy Shield, 75% increased Energy Shield from Equipped Focus (Disgust, Suffering, Fear)
Greatest Defence 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield (Suffering, Fear, Disgust)
Bleeding Out +250 to Accuracy against Bleeding Enemies, Bleeding you inflict deals Damage 10% faster (Despair, Suffering, Fear)
Ignore Pain Gain 3 Rage when Hit by an Enemy, Every Rage also grants 2% increased Stun Threshold (Despair, Fear, Suffering)
Equilibrium 30% increased Attack Damage if you’ve Cast a Spell Recently, 10% increased Cast Speed if you’ve Attacked Recently (Fear, Suffering, Despair)
Swift Claw 25% increased Attack Damage (Suffering, Fear, Despair)
Spiked Shield 50% increased Defences from Equipped Shield, 1% increased Attack Damage per 75 Armour or Evasion Rating on Shield (Fear, Suffering, Fear)
Carved Earth 20% increased Totem Damage, 6% increased Attack and Cast Speed if you’ve summoned a Totem Recently (Suffering, Suffering, Ire)
Pure Power 2% increased Lightning Damage per 10 Intelligence (Suffering, Guilt, Suffering)
Power Conduction 25% increased Shock Duration, 25% increased Magnitude of Shock you inflict (Guilt, Suffering, Suffering)
Perfect Opportunity 30% increased Stun Buildup, Damage with Hits is Lucky against Heavy Stunned Enemies (Ire, Suffering, Suffering)
Fulmination 40% increased chance to Ignite, 40% increased Damage with Hits against Ignited Enemies (Suffering, Suffering, Greed)
Leeching Toxins 30% increased Magnitude of Poison you inflict, Recover 2% of Life on Killing a Poisoned Enemy (Greed, Suffering, Suffering)
Storm Swell Damage Penetrates 15% Cold Resistance, Damage Penetrates 8% Lightning Resistance (Envy, Suffering, Suffering)
Entropic Incarnation Minions have +13% to Chaos Resistance, Minions gain 8% of Physical Damage as Chaos Damage (Suffering, Suffering, Envy)
Illuminated Crown 20% increased Light Radius, 70% increased Energy Shield from Equipped Helmet (Suffering, Paranoia, Suffering)
Breath of Ice Damage Penetrates 15% Cold Resistance, +10 to Intelligence (Suffering, Disgust, Suffering)
Watchtowers Attack Skills have +1 to maximum number of Summoned Totems, Skills that would Summon a Totem have 20% chance to Summon two Totems instead (Disgust, Suffering, Suffering)
Falcon Technique 1% increased Attack Speed per 15 Dexterity (Suffering, Suffering, Despair)
Ancestral Conduits 12% increased Attack and Cast Speed if you’ve summoned a Totem Recently (Despair, Suffering, Suffering)
Master of Hexes 25% reduced Curse Duration, 18% increased Effect of your Curses (Suffering, Fear, Suffering)
Ancestral Artifice Attack Skills have +1 to maximum number of Summoned Totems, 20% increased Totem Placement range (Suffering, Suffering, Suffering)
Lust for Power 5% chance that if you would gain Power Charges , you instead gain up to your maximum number of Power Charges, +1 to Maximum Power Charges (Isolation, Guilt, Guilt)
Spell Haste 15% increased Evasion Rating, 8% increased Cast Speed (Ire, Guilt, Isolation)
Pile On 60% increased Damage against Enemies with Fully Broken Armour (Isolation, Ire, Ire)
Asceticism Stun Threshold is based on 30% of your Energy Shield instead of Life (Isolation, Ire, Guilt)
Skullcrusher 20% more Damage against Heavy Stunned Enemies with Maces (Ire, Isolation, Ire)
Perpetual Freeze 15% increased Freeze Buildup, 15% increased Chill and Freeze Duration on Enemies (Guilt, Ire, Isolation)
Wither Away Unwithered enemies are Withered for 8 seconds when they enter your Presence, 20% increased Effect of Withered (Guilt, Guilt, Isolation)
Dynamism 40% increased Damage if you’ve Triggered a Skill Recently Meta Skills gain 15% increased Energy (Isolation, Greed, Ire)
Refills Life Flasks gain 0.15 charges per Second (Greed, Ire, Isolation)
Crushing Judgement 25% increased Armour Break Duration, 25% increased Attack Area Damage (Greed, Isolation, Ire)
Shredding Force 15% increased Critical Hit Chance for Spells, 15% increased Critical Spell Damage Bonus, 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits (Guilt, Isolation, Greed)
Firestarter 40% increased chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Greed, Isolation, Guilt)
Escalation 25% increased Warcry Speed, 20% increased Damage for each different Warcry you’ve used Recently (Isolation, Greed, Guilt)
Full Salvo 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds (Ire, Isolation, Greed)
Pure Chaos Gain 11% of Damage as Extra Chaos Damage (Envy, Isolation, Guilt)
Endurance +2 to Maximum Endurance Charges (Guilt, Isolation, Envy)
Impending Doom 40% faster Curse Activation Your Curses have 20% increased Effect if 50% of Curse Duration expired (Envy, Isolation, Ire)
Adamant Recovery Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value (Isolation, Envy, Ire)
Backstabbing 25% increased Critical Damage Bonus with Daggers (Envy, Ire, Isolation)
Versatile Arms 6% increased Attack Speed with One Handed Melee Weapons, 15% increased Accuracy Rating with One Handed Melee Weapons, +10 to Strength and Dexterity (Ire, Isolation, Envy)
Sturdy Mind +30 to maximum Mana, 14% increased Mana Regeneration Rate (Isolation, Envy, Guilt)
Burning Nature 25% increased Fire Damage, 15% increased Ignite Duration on Enemies (Greed, Isolation, Greed)
Unforgiving +4 to Maximum Rage Inherent Rage Loss starts 1 second later (Isolation, Greed, Greed)
Inner Faith 20% increased Evasion Rating, 20% increased maximum Energy Shield, 25% reduced effect of Curses on you (Envy, Greed, Isolation)
Spiral into Insanity 29% increased Chaos Damage, 10% increased Global Defences (Greed, Isolation, Envy)
Overflowing Power +2 to Maximum Power Charges (Isolation, Envy, Greed)
Storm Surge Damage Penetrates 8% Cold Resistance, Damage Penetrates 15% Lightning Resistance (Envy, Isolation, Greed)
Throatseeker 60% increased Critical Damage Bonus, 20% reduced Critical Hit Chance (Greed, Envy, Isolation)
Crippling Toxins 25% chance for Attacks to Maim on Hit against Poisoned Enemies, 25% increased Magnitude of Poison you inflict (Envy, Isolation, Envy)
Pinpoint Shot Attacks gain increased Accuracy Rating equal to their Critical Hit Chance (Isolation, Envy, Envy)
Inescapable Cold 40% increased Freeze Buildup, 20% increased Freeze Duration on Enemies (Ire, Paranoia, Isolation)
Energise 25% chance for Trigger skills to refund half of Energy Spent (Isolation, Guilt, Paranoia)
Whirling Onslaught 50% chance to gain Onslaught on Killing Blow with Axes (Isolation, Ire, Paranoia)
Flash Storm 30% increased chance to Shock Damage Penetrates 15% Lightning Resistance (Paranoia, Ire, Isolation)
One with the River 30% increased Defences while wielding a Staff, 30% increased Stun Buildup with Quarterstaves, 30% increased Daze Buildup with Quarterstaves, 30% increased Freeze Buildup with Quarterstaves (Guilt, Paranoia, Isolation)
Reaching Strike 25% increased Melee Damage, +2 to Melee Strike Range (Isolation, Paranoia, Guilt)
Glaciation Damage Penetrates 18% Cold Resistance, 25% increased Cold Exposure Effect (Paranoia, Guilt, Isolation)
Heavy Buffer 40% increased maximum Energy Shield, 10% reduced maximum Life (Greed, Paranoia, Isolation)
Burnout Ignites you inflict deal Damage 15% faster (Isolation, Greed, Paranoia)
Fast Acting Toxins Damaging Ailments deal damage 12% faster (Paranoia, Greed, Isolation)
Invocated Efficiency Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage (Isolation, Envy, Paranoia)
Overload Damage Penetrates 10% Lightning Resistance if on Low Mana Damage Penetrates 15% Lightning Resistance (Paranoia, Isolation, Envy)
Hold Focus 15% increased Effect of your Mark Skills (Envy, Isolation, Paranoia)
Incendiary 30% increased chance to Ignite, 30% increased Damage with Hits against Burning Enemies (Isolation, Disgust, Guilt)
Marked for Sickness Enemies you Mark take 10% increased Damage (Guilt, Disgust, Isolation)
Void 29% increased Chaos Damage, Enemies you Curse have -3% to Chaos Resistance (Isolation, Ire, Disgust)
Battle Fever 5% increased Attack and Cast Speed, 25% increased Physical Damage (Disgust, Guilt, Isolation)
Revenge 12% increased Attack Speed if you’ve been Hit Recently (Ire, Disgust, Isolation)
Savouring 20% chance for Flasks you use to not consume Charges (Disgust, Ire, Isolation)
Lucky Rabbit Foot 30% increased Damage while you have an active Charm, 6% increased Movement Speed while you have an active Charm (Isolation, Disgust, Ire)
Snowpiercer Damage Penetrates 15% Cold Resistance, +10 to Intelligence (Isolation, Guilt, Disgust)
Lasting Incantations 20% increased Spell Damage, 20% increased Skill Effect Duration (Isolation, Greed, Disgust)
Stand and Deliver Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m, Projectiles deal 25% increased Damage with Hits against Enemies within 2m (Disgust, Greed, Isolation)
Pliable Flesh 6% of Damage taken Recouped as Life, 25% increased speed of Recoup Effects (Greed, Disgust, Isolation)
Near at Hand 16% reduced Skill Effect Duration, 10% reduced Slowing Potency of Debuffs on You (Paranoia, Isolation, Paranoia)
Falcon Dive 1% increased Attack Speed per 250 Accuracy Rating (Isolation, Paranoia, Paranoia)
Deterioration Damaging Ailments Cannot Be inflicted on you while you already have one, 20% increased Magnitude of Damaging Ailments you inflict (Paranoia, Paranoia, Isolation)
Exposed to the Inferno Damage Penetrates 15% Fire Resistance, Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% (Isolation, Envy, Disgust)
Burning Strikes Gain 12% of Physical Damage as Extra Fire Damage (Envy, Disgust, Isolation)
Exploit 25% increased Damage with Hits against Enemies affected by Elemental Ailments, 15% increased Duration of Ignite , Shock and Chill on Enemies (Disgust, Envy, Isolation)
Breath of Lightning Damage Penetrates 15% Lightning Resistance, +10 to Dexterity (Disgust, Paranoia, Isolation)
Stacking Toxins Targets can be affected by +1 of your Poisons at the same time, 20% reduced Magnitude of Poison you inflict (Isolation, Disgust, Paranoia)
Psychic Fragmentation 12% chance for Spell Skills to fire 2 additional Projectiles (Paranoia, Disgust, Isolation)
Split the Earth 10% chance to Aftershock for Slam Skills you use with Maces, 10% chance to Aftershock for Strike Skills you use with Maces (Isolation, Paranoia, Disgust)
Lingering Horror 23% increased Chaos Damage, 15% increased Skill Effect Duration (Isolation, Disgust, Disgust)
Harness the Elements 15% increased Damage for each type of Elemental Ailment on Enemy (Disgust, Disgust, Isolation)
Soul Bloom 15% increased Energy Shield Recovery rate (Despair, Ire, Isolation)
Staggering Palm 20% increased Critical Damage Bonus, 20% increased Knockback Distance, 20% increased Physical Damage (Guilt, Isolation, Despair)
Event Horizon 53% increased Chaos Damage, Lose 3% of Life and Energy Shield when you use a Chaos Skill (Despair, Isolation, Guilt)
Stormbreaker 15% increased Damage for each type of Elemental Ailment on Enemy (Isolation, Despair, Guilt)
Maiming Strike 25% increased Attack Damage, Attacks have 25% chance to Maim on Hit (Despair, Isolation, Ire)
Grip of Evil Minions have 40% increased Critical Damage Bonus (Isolation, Despair, Ire)
Kite Runner 3% increased Movement Speed, 15% increased Projectile Speed, 15% increased Projectile Damage (Ire, Isolation, Despair)
Climate Change 20% increased Freeze Buildup, Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies (Greed, Isolation, Despair)
Unexpected Finesse 10% increased Attack Damage, Gain Accuracy Rating equal to your Strength (Despair, Greed, Isolation)
Blood Tearing 15% increased Magnitude of Bleeding you inflict, 25% increased Physical Damage (Despair, Isolation, Greed)
Struck Through Attacks have +1% to Critical Hit Chance (Isolation, Despair, Greed)
Cut to the Bone Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt, 10% chance to inflict Bleeding on Hit, 20% increased Physical Damage (Despair, Envy, Isolation)
Lasting Toxins 10% increased Skill Effect Duration, 50% increased Poison Duration (Despair, Isolation, Envy)
Exposed to the Storm Damage Penetrates 18% Lightning Resistance, 30% increased Critical Hit Chance against enemies with Lightning Exposure (Envy, Isolation, Despair)
Lingering Whispers 40% increased Curse Duration, 10% increased Effect of your Curses (Isolation, Despair, Envy)
Pierce the Heart Arrows Pierce an additional Target (Despair, Isolation, Paranoia)
Reusable Ammunition 15% chance for Crossbow Attacks to not consume a bolt (Paranoia, Isolation, Despair)
Tempered Mind 20% increased Critical Damage Bonus, +10 to Strength, 20% increased Physical Damage (Isolation, Despair, Paranoia)
Escalating Toxins 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% (Despair, Isolation, Disgust)
Final Barrage 20% increased Cast Speed when on Low Life, 10% reduced Cast Speed when on Full Life (Isolation, Despair, Disgust)
Fated End 30% increased Curse Duration, Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield (Disgust, Isolation, Despair)
Giantslayer 25% increased Damage with Hits against Rare and Unique Enemies, 20% increased Accuracy Rating against Rare or Unique Enemies, 20% increased chance to inflict Ailments against Rare or Unique Enemies (Despair, Isolation, Despair)
Endless Circuit 25% chance on Consuming a Shock on an Enemy to reapply it (Isolation, Despair, Despair)
Breath of Fire Damage Penetrates 15% Fire Resistance, +10 to Strength (Fear, Ire, Isolation)
Fervour +2 to Maximum Frenzy Charges (Fear, Guilt, Isolation)
Cacophony 40% increased Damage with Warcries, Warcry Skills have 25% increased Area of Effect (Isolation, Guilt, Fear)
Dampening Shield 28% increased maximum Energy Shield, Gain 12% of maximum Energy Shield as additional Stun Threshold (Guilt, Fear, Isolation)
Death from Afar Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m (Isolation, Fear, Guilt)
Martial Artistry 25% increased Accuracy Rating with Quarterstaves, 25% increased Critical Damage Bonus with Quarterstaves, +25 to Dexterity (Isolation, Ire, Fear)
Presence Present Allies in your Presence have +100 to Accuracy Rating, 35% increased Attack Damage while you have an Ally in your Presence (Ire, Fear, Isolation)
Exploit the Elements 24% increased Damage with Hits against Enemies affected by Elemental Ailments, 30% increased chance to inflict Ailments against Rare or Unique Enemies (Greed, Fear, Isolation)
Fleshcrafting Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield (Isolation, Greed, Fear)
Casting Cascade 15% reduced Spell Damage, 6% increased Cast Speed for each different Non-Instant Spell you’ve Cast Recently (Fear, Greed, Isolation)
Controlling Magic 25% increased Critical Hit Chance for Spells, Hits have 25% reduced Critical Hit Chance against you (Envy, Fear, Isolation)
Smoke Inhalation Damage Penetrates 15% Fire Resistance, 15% increased Duration of Damaging Ailments on Enemies (Isolation, Envy, Fear)
Surging Currents Damage Penetrates 15% Lightning Resistance, +10 to Dexterity (Fear, Envy, Isolation)
Grenadier Grenade Skills have + 1 Cooldown Use (Paranoia, Fear, Isolation)
Perfectly Placed Knife 30% increased Critical Hit Chance against Bleeding Enemies, 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks (Fear, Paranoia, Isolation)
Exposed to the Cosmos Damage Penetrates 15% Cold Resistance, Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% (Isolation, Fear, Paranoia)
Heartbreaking 35% increased Critical Damage Bonus, +10 to Strength (Isolation, Paranoia, Fear)
Electric Amplification Damage Penetrates 18% Lightning Resistance, 25% increased Lightning Exposure Effect (Isolation, Fear, Disgust)
Battle Trance +8 to Maximum Rage (Isolation, Disgust, Fear)
Offensive Stance 1% increased Damage per 1% Chance to Block (Disgust, Fear, Isolation)
Supportive Ancestors 25% increased Damage while you have a Totem, Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem (Fear, Disgust, Isolation)
Spaghettification 3% increased Movement Speed, 29% increased Chaos Damage, -13% to Chaos Resistance, 23% reduced Light Radius, 7% increased Attributes (Isolation, Despair, Fear)
Relentless Fallen Minions have 20% increased Movement Speed, Minions have 8% increased Attack and Cast Speed (Despair, Fear, Isolation)
Overzealous 16% increased Cast Speed, 15% increased Mana Cost of Skills (Fear, Despair, Isolation)
Lightning Quick 14% increased Lightning Damage, 8% increased Attack and Cast Speed with Lightning Skills (Fear, Fear, Isolation)
Glazed Flesh 3% of Damage Taken Recouped as Life, Mana and Energy Shield (Isolation, Fear, Fear)
Woodland Aspect Charms applied to you have 25% increased Effect (Suffering, Guilt, Isolation)
Marked for Death Culling Strike against Enemies you Mark (Isolation, Suffering, Guilt)
Forces of Nature Attack Damage Penetrates 15% of Enemy Elemental Resistances (Suffering, Isolation, Ire)
Raw Mana 12% increased maximum Mana, 10% increased Mana Cost of Skills (Suffering, Ire, Isolation)
Trick Shot Projectiles have 15% chance to Chain an additional time from terrain (Suffering, Isolation, Guilt)
Total Incineration 25% increased Critical Damage Bonus against Burning Enemies, 10% chance to refresh Ignite Duration on Critical Hit (Guilt, Isolation, Suffering)
Ingenuity +25 to Intelligence (Ire, Isolation, Suffering)
Drenched 40% increased chance to Shock, Gain 5% of Lightning Damage as Extra Cold Damage (Isolation, Suffering, Ire)
Low Tolerance 60% increased Effect of Poison you inflict on targets that are not Poisoned (Suffering, Greed, Isolation)
General Electric 40% increased chance to Shock, 5% increased Attack and Cast Speed with Lightning Skills (Isolation, Suffering, Greed)
Overexposure 30% increased Cold Exposure Effect, 30% increased Fire Exposure Effect, 30% increased Lightning Exposure Effect (Suffering, Isolation, Greed)
Voracious 20% of Leech is Instant (Greed, Isolation, Suffering)
Left Hand of Darkness Minions have 20% additional Physical Damage Reduction, Minions have +23% to Chaos Resistance (Isolation, Suffering, Envy)
Right Hand of Darkness Minions have 20% increased Area of Effect, Minions have 10% chance to inflict Withered on Hit (Envy, Isolation, Suffering)
Effervescent 4% increased Cast Speed for each different Non-Instant Spell you’ve Cast Recently (Suffering, Isolation, Envy)
Stars Aligned Damage with Hits is Lucky against Enemies that are on Low Life (Suffering, Envy, Isolation)
Volcanic Skin Gain 8% of Damage as Extra Fire Damage, +20% to Fire Resistance (Suffering, Isolation, Paranoia)
Polymathy 10% increased Attributes (Isolation, Suffering, Paranoia)
Power Shots 15% reduced Attack Speed with Crossbows, 80% increased Critical Damage Bonus with Crossbows (Paranoia, Isolation, Suffering)
Cluster Bombs 50% increased Grenade fuse duration, Grenade Skills Fire an additional Projectile (Suffering, Isolation, Disgust)
One with the Storm Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge (Isolation, Suffering, Disgust)
Coming Calamity 50% increased Cold Damage while affected by Herald of Ice, 50% increased Fire Damage while affected by Herald of Ash, 50% increased Lightning Damage while affected by Herald of Thunder (Disgust, Isolation, Suffering)
Touch the Arcane 40% increased effect of Arcane Surge on you (Despair, Isolation, Suffering)
Repeating Explosives Grenades have 15% chance to activate a second time (Suffering, Despair, Isolation)
Calibration 30% increased maximum Energy Shield, 4% increased maximum Mana (Suffering, Isolation, Despair)
Sniper Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance (Isolation, Suffering, Despair)
Urgent Call Recover 2% of Life and Mana when you use a Warcry, 24% increased Warcry Speed, 18% increased Warcry Cooldown Recovery Rate (Fear, Isolation, Suffering)
Endless Blizzard +1 to Level of all Cold Skills (Isolation, Suffering, Fear)
Sudden Infuriation 3% chance that if you would gain Rage on Hit , you instead gain up to your maximum Rage (Fear, Suffering, Isolation)
Patient Barrier 60% increased maximum Energy Shield, 20% slower start of Energy Shield Recharge (Suffering, Isolation, Fear)
Feathered Fletching Increases and Reductions to Projectile Speed also apply to Damage with Bows (Isolation, Suffering, Suffering)
Fast Metabolism Life Leech effects are not removed when Unreserved Life is Filled (Suffering, Isolation, Suffering)
Eldritch Will 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold (Isolation, Guilt, Isolation)
Goring 5% reduced maximum Life, 30% increased amount of Life Leeched, 40% increased Physical Damage (Ire, Isolation, Isolation)
Lord of Horrors Minions have 12% reduced Reservation (Isolation, Isolation, Ire)
Spike Pit Enemies in Jagged Ground you create take 10% increased Damage (Isolation, Isolation, Greed)
Building Toxins 25% reduced Poison Duration Targets can be affected by +1 of your Poisons at the same time (Greed, Isolation, Isolation)
Unimpeded 24% reduced Slowing Potency of Debuffs on You (Isolation, Envy, Isolation)
Wide Barrier 30% increased Block chance, 25% reduced Global Defences (Envy, Isolation, Isolation)
Zone of Control 40% increased Area of Effect of Curses, 8% increased Effect of your Curses Enemies you Curse are Hindered , with 15% reduced Movement Speed (Isolation, Isolation, Envy)
Catalysis 20% increased Elemental Damage with Attacks, 5% of Physical Damage from Hits taken as Damage of a Random Element (Isolation, Isolation, Paranoia)
Enhanced Barrier 25% increased maximum Energy Shield, +1% to all Maximum Elemental Resistances (Isolation, Paranoia, Isolation)
Cremation Damage Penetrates 18% Fire Resistance, 25% increased Fire Exposure Effect (Isolation, Disgust, Isolation)
Vocal Empowerment Warcries Empower an additional Attack (Isolation, Isolation, Despair)
Dark Entries +1 to Level of all Chaos Skills (Despair, Isolation, Isolation)
Enraged Reaver + 10 to Maximum Rage while wielding an Axe (Isolation, Isolation, Fear)
Wild Storm 15% more Maximum Lightning Damage (Isolation, Fear, Isolation)
Lightning Rod Lightning Damage with Non-Critical Hits is Lucky (Suffering, Isolation, Isolation)
Prism Guard +1% to all Maximum Elemental Resistances, +5% to all Elemental Resistances (Isolation, Isolation, Suffering)
Unnatural Resilience 2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance (Isolation, Isolation, Isolation)

Step-by-Step Guide: How to Annoint Your Amulet

Anointing your amulet in Path of Exile 2 is a simple process once you understand the steps. Here’s a detailed guide to help you through it:

Step 1: Acquire Distilled Emotions

Alt Text: A Path of Exile 2 Delirium Mirror encounter, showing the start of waves of monsters.

The first step is to obtain Distilled Emotions. These are primarily sourced from Delirium encounters within maps. When you encounter a Delirium Mirror, stepping through it will initiate waves of enemies. Defeating these enemies progresses a reward bar, which upon completion, grants you Distilled Emotions.

Step 2: Determine the Emotion Combination

Decide which notable passive skill you want to anoint onto your amulet. To find the required Distilled Emotions and their order, open your skill tree and hold the Alt key while hovering over the notable passive skill.

Alt Text: Path of Exile 2 Lay Siege anointment recipe, showing Distilled Fear, Envy, and Fear combination.

For example, if you aim to anoint Lay Siege, which grants “1% increased Damage per 1% Chance to Block”, you will need the combination:

  • Distilled Fear
  • Distilled Envy
  • Distilled Fear

Step 3: Access the Instilling Interface

To begin the anointing process, right-click on any Distilled Emotion in your inventory. This action will open the instilling interface. Place your amulet in the designated amulet slot.

Alt Text: Path of Exile 2 Instilling Interface, highlighting amulet and Distilled Emotion slots.

Step 4: Input Emotions in the Correct Order

Carefully place the required Distilled Emotions into the emotion slots in the exact order shown for your chosen anointment. The correct sequence is crucial for a successful anointment.

Step 5: Finalize the Anointment

Once you have placed the Distilled Emotions correctly, click the “Instill” button to finalize the anointment process. Your amulet will now be enhanced with the chosen notable passive skill, which will be displayed on the item, for example, “Allocates Lay Siege”.

Step 6: Replacing Anointments (Optional)

If you decide to change your amulet’s anointment, simply repeat the process with a new Distilled Emotion combination. The instilling interface will warn you that applying a new anointment will overwrite the existing one.

Example: Anointing Flashy Deflection

To anoint the Flashy Deflection notable, which provides “12% increased Block chance and 40% increased Defences from Equipped Shield”, follow these steps:

  1. Open the instilling interface by right-clicking a Distilled Emotion.
  2. Insert your amulet into the amulet slot.
  3. Place the following Distilled Emotions in order:
    • Distilled Greed
    • Distilled Guilt
    • Distilled Greed
  4. Click the “Instill” button.

Your amulet will now be anointe

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *