Path of Exile 2 introduces an exciting enhancement to character customization through the Anointing mechanic. Utilizing a new currency called Distilled Emotions, players can imbue their amulets with powerful passive skills directly from the skill tree. This system builds upon the original Path of Exile’s oil-based anointments but offers a more refined and versatile approach to character building. This guide will delve into everything you need to know about anointing in Path of Exile 2, focusing on how to annoint your amulet and maps, along with a complete Path of Exile 2 anoint list detailing Distilled Emotion combinations.
Understanding Anointing in Path of Exile 2
Anointing in Path of Exile 2 is a process that allows you to enhance your amulet by allocating notable passive skills onto it. This is a significant advantage for players as it grants access to powerful passive nodes that might be located far away from their character’s starting point on the skill tree. By anointing, you effectively gain extra passive skill points, allowing for greater build flexibility and power.
The key component of this system is Distilled Emotions, a unique form of PoE 2 currency that drops from Delirium League encounters. These Path of Exile 2 items are not just simple currencies; they are the ingredients you’ll combine to unlock specific notable passive skills or map modifiers. Unlike the oils used in Path of Exile 1, Distilled Emotions in PoE 2 introduce an added layer of strategy. You must use the correct combination of emotions in the right sequence to achieve the desired anointment.
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PoE 2 Anoint List: Notable Passives and Distilled Emotion Combinations
Below is a comprehensive list of notable passive skills and map modifiers that you can unlock through anointing. Each anointment effect is paired with its corresponding Distilled Emotions combination. Remember to use these emotions in the exact order listed to successfully apply the anointment.
Anointment Name | Anoint Effect | Distilled Emotions Combinations |
---|---|---|
Stance Breaker | 50% reduced Enemy Chance to Block Sword Attacks | (Ire, Guilt, Guilt) |
Open Mind | 25% increased Mana Regeneration Rate | (Guilt, Guilt, Ire) |
Blinding Flash | 20% increased Blind Effect, Blind Enemies when they Stun you | (Ire, Guilt, Ire) |
Insulated Treads | Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots | (Ire, Ire, Ire) |
High Alert | 50% increased Evasion Rating when on Full Life, 25% increased Stun Threshold while on Full Life | (Ire, Ire, Greed) |
Combat Alchemy | 10% chance for Flasks you use to not consume Charges, 20% increased Life and Mana Recovery from Flasks | (Guilt, Greed, Ire) |
Eagle Eye | +30 to Accuracy Rating, 10% increased Accuracy Rating | (Ire, Greed, Guilt) |
Defensive Reflexes | 12% increased Block chance, 2 Mana gained when you Block | (Greed, Ire, Ire) |
Volatile Catalyst | 10% increased Area of Effect, 10% increased Cooldown Recovery Rate | (Greed, Guilt, Ire) |
Back in Action | 80% increased Stun Recovery | (Ire, Guilt, Greed) |
Hard to Kill | 40% increased Flask Life Recovery rate, Regenerate 0.75% of Life per second | (Guilt, Greed, Guilt) |
Investing Energies | 40% increased Mana Regeneration Rate while stationary, 20% reduced Mana Regeneration Rate while moving | (Ire, Ire, Envy) |
Deadly Flourish | 20% increased Melee Critical Hit Chance melee critical strike chance +% when on full life [20] | (Envy, Ire, Guilt) |
Vigilance | 12% increased Block chance, 6 Life gained when you Block | (Guilt, Envy, Guilt) |
Critical Overload | 15% increased Critical Hit Chance for Spells, 15% increased Spell Damage if you’ve dealt a Critical Hit Recently | (Guilt, Envy, Ire) |
Altered Brain Chemistry | 25% increased Mana Recovery from Flasks, 10% increased Mana Recovery Rate during Effect of any Mana Flask | (Ire, Envy, Guilt) |
Defiance | 80% increased Armour and Evasion Rating when on Low Life | (Envy, Guilt, Ire) |
Deft Recovery | 30% increased Stun Recovery, 30% increased Stun Threshold if you haven’t been Stunned Recently | (Envy, Ire, Ire) |
Flashy Deflection | 12% increased Block chance, 40% increased Defences from Equipped Shield | (Greed, Guilt, Greed) |
Backup Plan | 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven’t been Hit Recently | (Greed, Greed, Ire) |
Sharpened Claw | 25% increased Attack Damage | (Ire, Greed, Greed) |
Heavy Ammunition | 8% reduced Attack Speed, 40% increased Projectile Damage, 40% increased Projectile Stun Buildup | (Guilt, Greed, Greed) |
Smooth Buckler | 12% increased Block chance, 10 Mana gained when you Block | (Guilt, Envy, Greed) |
Thickened Arteries | 5% reduced Movement Speed, Regenerate 1% of Life per second while stationary | (Envy, Guilt, Greed) |
Cross Strike | 20% increased Accuracy Rating while Dual Wielding, 3% increased Movement Speed while Dual Wielding | (Guilt, Greed, Envy) |
Initiative | 30% increased Melee Damage when on Full Life, 16% increased Attack Speed if you haven’t Attacked Recently | (Greed, Ire, Envy) |
Practiced Signs | 6% increased Cast Speed | (Greed, Guilt, Envy) |
Determined Precision | 30% increased Accuracy Rating at Close Range, +10 to Dexterity | (Ire, Greed, Envy) |
Taste for Blood | Gain 20 Life per Enemy Killed, 2% chance to Recover all Life when you Kill an Enemy | (Envy, Ire, Greed) |
Life from Death | Recover 3% of Life on Kill | (Greed, Greed, Greed) |
Smash | 20% increased Melee Damage, 40% increased Melee Damage against Heavy Stunned enemies | (Envy, Envy, Ire) |
Resilient Soul | 20% increased Life Regeneration rate, 5% of Damage taken Recouped as Life | (Envy, Guilt, Envy) |
Self Mortification | Gain 20% of maximum Energy Shield as additional Stun Threshold, 20% increased Stun Threshold while on Full Life | (Ire, Envy, Envy) |
Arcane Alchemy | Mana Flasks gain 0.1 charges per Second, +10 to Intelligence | (Envy, Greed, Greed) |
Freedom of Movement | 30% increased Evasion Rating, 30% increased Evasion Rating if you’ve Dodge Rolled Recently | (Greed, Greed, Envy) |
Infused Flesh | +20 to maximum Life, 8% of Damage taken Recouped as Life | (Greed, Envy, Envy) |
Essence Infusion | 40% increased Energy Shield Recharge Rate, +10 to Intelligence | (Envy, Envy, Greed) |
Ether Flow | 25% reduced Mana Regeneration Rate while stationary, 50% increased Mana Regeneration Rate while moving | (Envy, Greed, Envy) |
Close Confines | 25% chance for Projectiles to Pierce Enemies within 3m distance of you | (Ire, Paranoia, Ire) |
Catlike Agility | 25% increased Evasion Rating, 25% increased Evasion Rating if you’ve Dodge Rolled Recently | (Paranoia, Guilt, Ire) |
Seeing Stars | 25% increased Daze Buildup, 25% increased Daze Duration | (Ire, Guilt, Paranoia) |
Clear Space | 20% increased Knockback Distance, 20% chance to Knock Enemies Back with Hits at Close Range | (Paranoia, Guilt, Guilt) |
Careful Aim | 16% increased Projectile Damage, 40% increased Accuracy Rating at Close Range | (Guilt, Guilt, Paranoia) |
Briny Carapace | 60% increased Stun Threshold for each time you’ve been Stunned Recently | (Guilt, Ire, Paranoia) |
Strong Chin | Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet | (Paranoia, Ire, Guilt) |
Heavy Drinker | 30% increased Flask Effect Duration, 20% increased Life Recovery from Flasks, Recover 5% of Life when you use a Life Flask while on Low Life | (Envy, Envy, Envy) |
Stand Ground | Regenerate 1% of Life per second while affected by any Damaging Ailment, Regenerate 1% of Life per second while stationary | (Greed, Paranoia, Guilt) |
Mass Rejuvenation | Regenerate 0.5% of Life per second, Allies in your Presence Regenerate 1% of your Maximum Life per second | (Ire, Paranoia, Greed) |
Radial Force | 10% increased Area of Effect, 10% increased Area Damage | (Paranoia, Greed, Ire) |
Defender’s Resolve | 12% increased Block chance, Stagger empties 50% faster while your Shield is lowered | (Guilt, Paranoia, Greed) |
Feel no Pain | 20% increased Armour and Evasion Rating, 20% increased Stun Threshold | (Paranoia, Greed, Guilt) |
Shockwaves | 30% increased Area of Effect if you’ve Stunned an Enemy with a Two Handed Melee Weapon Recently | (Greed, Paranoia, Ire) |
Battle-hardened | Hits against you have 20% reduced Critical Damage Bonus, 20% increased Armour and Evasion Rating, +5 to Strength and Dexterity | (Greed, Guilt, Paranoia) |
Primal Protection | 25% increased Charm Effect Duration, 25% increased Charm Charges gained | (Guilt, Greed, Paranoia) |
Fear of Death | Minions have +150 to Accuracy Rating, 25% increased Minion Accuracy Rating | (Envy, Paranoia, Guilt) |
Near Sighted | 60% increased Accuracy Rating at Close Range | (Ire, Envy, Paranoia) |
Shedding Skin | 40% increased Elemental Ailment Threshold, 10% reduced Duration of Ailments on You | (Envy, Ire, Paranoia) |
Break Focus | Enemies you Mark have 15% reduced Accuracy Rating | (Paranoia, Envy, Ire) |
Siphon | Recover 2% of Mana on Kill, 25% increased amount of Mana Leeched | (Paranoia, Envy, Guilt) |
Critical Exploit | 25% increased Critical Hit Chance | (Envy, Paranoia, Ire) |
Killer Instinct | 30% increased Attack Damage when on Full Life, 50% increased Attack Damage when on Low Life | (Greed, Paranoia, Greed) |
Warding Potions | 10% reduced Flask Charges used from Mana Flasks, Remove a Curse when you use a Mana Flask | (Greed, Envy, Paranoia) |
Electrifying Nature | 25% increased Lightning Damage, 15% increased Shock Duration | (Envy, Greed, Paranoia) |
Ripping Blade | 25% increased Damage with Swords | (Paranoia, Envy, Greed) |
Exposed Wounds | 15% increased chance to inflict Ailments, Break 30% increased Armour on enemies affected by Ailments | (Envy, Paranoia, Greed) |
True Strike | +10 to Dexterity, 20% increased Critical Hit Chance | (Ire, Guilt, Disgust) |
Flip the Script | Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy | (Ire, Disgust, Ire) |
Dispatch Foes | 80% increased Critical Hit Chance if you haven’t dealt a Critical Hit Recently | (Envy, Envy, Paranoia) |
Hulking Smash | 30% increased Stun Buildup, +15 to Strength | (Disgust, Guilt, Guilt) |
Relentless Vindicator | 10% increased Damage, 10% increased Critical Hit Chance, +5 to Strength and Intelligence | (Envy, Paranoia, Envy) |
Sharp Sight | 5% increased Attack Speed, 30% increased Accuracy Rating against Rare or Unique Enemies | (Guilt, Disgust, Ire) |
Shrapnel | 30% chance to Pierce an Enemy, Projectiles have 10% chance to Chain an additional time from terrain | (Guilt, Guilt, Disgust) |
Rapid Recharge | 25% increased Energy Shield Recharge Rate, 25% faster start of Energy Shield Recharge Witch: Minions have 15% increased maximum Life Witch: Minions Revive 15% faster | (Guilt, Ire, Disgust) |
Potent Concoctions | Flasks applied to you have 25% increased Effect | (Disgust, Ire, Guilt) |
Remorseless | 15% increased Projectile Damage, 30% increased Stun Buildup against enemies within 2 metres, +5 to Strength and Dexterity | (Greed, Disgust, Guilt) |
Roil | Spell Skills have 30% increased Area of Effect, 10% reduced Spell Area Damage | (Disgust, Greed, Ire) |
Wellspring | 30% increased Mana Recovery from Flasks, 8% increased Attack and Cast Speed during Effect of any Mana Flask | (Disgust, Greed, Guilt) |
Mental Perseverance | 10% of Damage is taken from Mana before Life | (Ire, Disgust, Greed) |
Unerring Impact | 10% increased Accuracy Rating with One Handed Melee Weapons, 10% increased Accuracy Rating with Two Handed Melee Weapons, +2 to Melee Strike Range | (Greed, Disgust, Ire) |
Afterimage | 8% more chance to Evade Melee Attacks | (Guilt, Greed, Disgust) |
Preemptive Strike | 100% increased Critical Damage Bonus against Enemies that are on Full Life | (Guilt, Disgust, Greed) |
Titan’s Determination | 25% increased Stun Threshold, 20% increased Life Regeneration Rate while moving | (Ire, Paranoia, Paranoia) |
Pocket Sand | 50% increased Blind Effect | (Paranoia, Guilt, Paranoia) |
Impenetrable Shell | Defend with 150% of Armour against Attacks from further than 6m | (Paranoia, Paranoia, Ire) |
Arcane Mixtures | 25% increased Energy Shield Recharge Rate, Mana Flasks gain 0.1 charges per Second | (Paranoia, Paranoia, Guilt) |
Strong Links | Link Skills have 20% increased Buff Effect, Link Skills have 20% increased Skill Effect Duration | (Guilt, Disgust, Envy) |
Quick-change Act | 50% increased Weapon Swap Speed | (Envy, Disgust, Ire) |
Catapult | 15% increased Projectile Speed, 15% increased Area of Effect for Attacks | (Envy, Disgust, Guilt) |
Unbound Forces | 40% increased Chill Duration on Enemies, 40% increased Shock Duration, 25% increased Magnitude of Chill you inflict, 25% increased Magnitude of Shock you inflict | (Disgust, Envy, Guilt) |
Twinned Tethers | Link Skills Link to 1 additional random target | (Guilt, Envy, Disgust) |
Reinvigoration | Regenerate 1% of Life per Second if you’ve used a Life Flask in the past 10 seconds | (Disgust, Envy, Ire) |
Immaterial | 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds, 30% increased Evasion Rating while you have Energy Shield | (Ire, Disgust, Envy) |
Regenerative Flesh | Minions Recoup 10% of Damage taken as Life | (Greed, Disgust, Greed) |
Forcewave | 20% increased Stun Buildup, 20% increased Knockback Distance, +10 to Strength | (Greed, Paranoia, Paranoia) |
Careful Consideration | 30% reduced Evasion Rating if you have been Hit Recently, 100% increased Evasion Rating if you haven’t been Hit Recently | (Paranoia, Paranoia, Greed) |
Beastial Skin | 100% increased Evasion Rating from Equipped Body Armour | (Greed, Disgust, Envy) |
Devestating Devices | 25% increased Trap Damage | (Disgust, Envy, Greed) |
Whirling Assault | 8% increased Attack Speed with Quarterstaves, Knocks Back Enemies if you get a Critical Hit with a Quarterstaff | (Envy, Disgust, Greed) |
Unbreaking | 30% increased Stun Threshold, 30% increased Elemental Ailment Threshold | (Paranoia, Envy, Paranoia) |
Resolution | 10% increased Global Defences, 25% increased Stun Threshold | (Envy, Disgust, Envy) |
Adverse Growth | 20% reduced Life Regeneration rate, 20% of Damage taken Recouped as Mana | (Ire, Paranoia, Disgust) |
Doomsayer | Herald Skills have 30% increased Area of Effect, Herald Skills deal 30% increased Damage | (Paranoia, Guilt, Disgust) |
Taut Flesh | 15% of Physical Damage taken Recouped as Life | (Disgust, Ire, Paranoia) |
Sundering | 25% increased Critical Damage Bonus for Attack Damage, +25% to Critical Damage Bonus against Stunned Enemies | (Disgust, Paranoia, Ire) |
Blur | 4% increased Movement Speed, 20% increased Evasion Rating, +10 to Dexterity | (Paranoia, Disgust, Ire) |
Roll and Strike | 25% increased Damage with Spears | (Guilt, Paranoia, Disgust) |
Deafening Cries | 25% increased Warcry Cooldown Recovery Rate, 8% increased Damage for each time you’ve Warcried Recently | (Disgust, Guilt, Paranoia) |
Guttural Roar | 30% increased Warcry Speed, Warcry Skills have 30% increased Area of Effect | (Paranoia, Ire, Disgust) |
Serrated Edges | 10% increased Critical Hit Chance for Attacks, 30% increased Attack Damage against Rare or Unique Enemies | (Paranoia, Disgust, Greed) |
Cranial Impact | 30% increased Stun Buildup, Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy | (Greed, Paranoia, Disgust) |
Viciousness | 8% increased Melee Attack Speed, +10 to Dexterity | (Disgust, Greed, Paranoia) |
Sturdy Metal | 80% increased Armour from Equipped Body Armour | (Paranoia, Greed, Disgust) |
Hunter’s Talisman | +1 Charm Slot | (Paranoia, Paranoia, Paranoia) |
Impact Area | 15% increased Area of Effect if you have Stunned an Enemy Recently, 15% increased Area of Effect for Attacks | (Paranoia, Envy, Disgust) |
Spiked Whip | 25% increased Damage with Flails | (Disgust, Envy, Paranoia) |
Coursing Energy | 40% increased Electrocute Buildup, 30% increased Shock Chance against Electrocuted Enemies | (Envy, Disgust, Paranoia) |
Heavy Weaponry | 15% increased Melee Damage, 15% increased Stun Buildup with Melee Damage, +15 to Strength | (Paranoia, Disgust, Envy) |
Ricochet | 15% increased Projectile Damage, Projectiles have 10% chance to Chain an additional time from terrain | (Ire, Disgust, Disgust) |
Piercing Shot | 50% chance to Pierce an Enemy | (Disgust, Guilt, Disgust) |
Conservative Casting | 20% increased Mana Regeneration Rate, 8% reduced Mana Cost of Skills | (Disgust, Disgust, Ire) |
Spreading Shocks | Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius | (Guilt, Disgust, Disgust) |
No Escape | Mark Skills have 60% increased Skill Effect Duration | (Greed, Disgust, Disgust) |
Heatproofing | 25% of Armour also applies to Fire Damage taken from Hits | (Disgust, Disgust, Greed) |
Potent Incantation | 30% increased Spell Damage, 5% reduced Cast Speed | (Paranoia, Paranoia, Disgust) |
Direct Approach | 40% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments | (Disgust, Paranoia, Paranoia) |
Mass Hysteria | Allies in your Presence have 6% increased Attack Speed, 6% increased Attack Speed | (Disgust, Disgust, Envy) |
Hale Traveller | 20% increased Life Recovery from Flasks, Life Flasks gain 0.1 charges per Second | (Envy, Disgust, Disgust) |
Cautious Concoctions | 15% increased Flask Effect Duration, 15% increased Flask Charges gained | (Disgust, Paranoia, Disgust) |
Vulgar Methods | 10% reduced maximum Mana, +10 to Strength, 35% increased Critical Hit Chance | (Ire, Guilt, Despair) |
Towering Shield | 50% increased Defences from Equipped Shield, 25% increased Chance to Block if you’ve Blocked with Active Block Recently | (Ire, Despair, Guilt) |
Leaping Ambush | 100% increased Critical Hit Chance against Enemies on Full Life | (Despair, Guilt, Guilt) |
Pressure Points | 35% increased Stun Buildup, 35% increased Freeze Buildup | (Guilt, Despair, Ire) |
Savoured Blood | 35% increased amount of Life Leeched, Leech Life 20% slower | (Despair, Ire, Ire) |
Mana Blessing | +20 to maximum Mana, 5% increased maximum Mana | (Guilt, Despair, Guilt) |
Devastation | 15% increased Area of Effect for Attacks, 15% increased Attack Area Damage | (Ire, Ire, Despair) |
Finishing Blows | 60% increased Damage with Hits against Enemies that are on Low Life, 30% increased Stun Buildup against Enemies that are on Low Life | (Despair, Guilt, Ire) |
Way of the Wind | 25% increased Evasion if you have Hit an Enemy Recently, 50% increased maximum Dash Distance with Unarmed Attack Skills | (Guilt, Greed, Despair) |
Flow Like Water | 8% increased Attack and Cast Speed, +5 to Dexterity and Intelligence | (Greed, Guilt, Despair) |
Tainted Strike | 25% increased Critical Hit Chance for Attacks, 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits | (Ire, Despair, Greed) |
Clean Shot | 15% chance to Pierce an Enemy, 15% increased Projectile Damage | (Despair, Ire, Greed) |
Prolonged Fury | Inherent loss of Rage is 25% slower | (Ire, Greed, Despair) |
Tough Claw | 25% increased Attack Damage | (Greed, Ire, Despair) |
Erraticism | 16% increased Cast Speed if you’ve dealt a Critical Hit Recently, 10% reduced Critical Hit Chance | (Despair, Greed, Guilt) |
Aftershocks | 40% increased Aftershock Area of Effect | (Despair, Guilt, Greed) |
Reaving | 8% increased Attack Speed with One Handed Weapons, +15 to Dexterity | (Despair, Ire, Envy) |
Full Recovery | 15% increased Life Regeneration rate, 15% increased Mana Regeneration Rate | (Despair, Envy, Guilt) |
Precise Point | 25% increased Damage with Spears | (Guilt, Envy, Despair) |
Heavy Contact | Hits that Heavy Stun Enemies have Culling Strike | (Ire, Envy, Despair) |
Barbaric Strength | 45% increased Critical Damage Bonus, 10% increased Mana Cost of Skills, +10 to Strength | (Guilt, Despair, Envy) |
Crashing Wave | 36% increased Damage if you’ve dealt a Critical Hit in the past 8 seconds | (Envy, Guilt, Despair) |
Destructive Apparatus | 25% increased Trap Damage | (Envy, Despair, Despair) |
Arcane Blossom | 15% increased Mana Recovery rate | (Envy, Despair, Despair) |
Brutal | 10% increased Stun Buildup, 16% increased Melee Damage, +10 to Strength | (Despair, Despair, Envy) |
Hunker Down | Recover 20 Life when you Block, 80% less Knockback Distance for Blocked Hits | (Despair, Despair, Paranoia) |
Escape Strategy | 100% increased Evasion Rating if you have been Hit Recently, 30% reduced Evasion Rating if you haven’t been Hit Recently | (Despair, Paranoia, Despair) |
Lasting Concoctions | 25% increased Flask Effect Duration, 25% increased Flask Charges gained | (Despair, Disgust, Despair) |
Two-Pronged Attack | Minions deal 25% increased Damage | (Ire, Fear, Guilt) |
Efficient Alchemy | 20% increased Flask and Charm Charges gained, 40% increased Life and Mana Recovery from Flasks while you have an active Charm | (Fear, Ire, Guilt) |
Shattering Blow | Break 50% of Armour on Heavy Stunning an Enemy | (Fear, Guilt, Guilt) |
Honourless | 25% increased Armour if you’ve Hit an Enemy with a Melee Attack Recently, 50% increased Melee Damage against Immobilised Enemies | (Ire, Guilt, Fear) |
Far Sighted | 30% reduced penalty to Accuracy Rating at range | (Guilt, Ire, Fear) |
Parrying Motion | 12% increased Block chance, 1% increased Movement Speed for each time you’ve Blocked in the past 10 seconds | (Ire, Fear, Ire) |
Thornhide | +5% to Thorns Critical Hit Chance | (Ire, Greed, Fear) |
Loose Flesh | 15% of Elemental Damage taken Recouped as Life | (Ire, Fear, Greed) |
Spirit Bond | 30% increased Totem Life, 30% increased Totem Duration | (Greed, Ire, Fear) |
Swift Skewering | 8% increased Attack Speed with Spears | (Fear, Ire, Greed) |
Advanced Munitions | 25% increased chance to inflict Ailments with Projectiles | (Guilt, Fear, Greed) |
Mystic Stance | 30% faster start of Energy Shield Recharge, 30% increased Stun Threshold while on Full Life | (Fear, Greed, Guilt) |
Rattled | +20 to maximum Mana, 50% increased Shock Duration | (Greed, Fear, Ire) |
Tenfold Attacks | 4% increased Attack Speed, 6% increased Attack Speed if you’ve been Hit Recently, +10 to Strength | (Greed, Fear, Guilt) |
Colossal Weapon | 15% increased Area of Effect for Attacks, +10 to Strength | (Fear, Greed, Ire) |
Dependable Ward | 25% increased Energy Shield Recharge Rate, 25% faster start of Energy Shield Recharge | (Ire, Fear, Envy) |
Blade Catcher | Defend with 200% of Armour against Critical Hits, +15 to Strength | (Fear, Envy, Guilt) |
Echoing Pulse | Final Repeat of Spells has 40% increased Area of Effect | (Fear, Envy, Ire) |
Price of Freedom | 10% reduced Mana Cost of Attacks, 18% of Skill Mana Costs Converted to Life Costs | (Envy, Fear, Ire) |
Enhanced Reflexes | 30% increased Evasion Rating, 8% increased Dexterity | (Fear, Ire, Envy) |
Vengeance | 40% increased Thorns damage | (Guilt, Fear, Envy) |
Cold Nature | 25% increased Cold Damage, 15% increased Chill Duration on Enemies | (Envy, Fear, Guilt) |
Curved Weapon | 15% increased Accuracy Rating, +10 to Dexterity | (Greed, Fear, Greed) |
Jack of all Trades | 2% increased Damage per 5 of your lowest Attribute | (Greed, Fear, Envy) |
Breakage | Break 60% increased Armour, 10% chance to Defend with 200% of Armour | (Fear, Envy, Greed) |
In Your Face | 40% increased Melee Damage with Hits at Close Range | (Fear, Greed, Envy) |
Mental Toughness | 18% increased Mana Regeneration Rate, 15% reduced Mana Cost while not on Low Mana | (Envy, Fear, Greed) |
Sand in the Eyes | 10% increased Attack Speed, 15% chance to Blind Enemies on Hit with Attacks | (Despair, Despair, Despair) |
Blinding Strike | 24% increased Attack Damage, 10% chance to Blind Enemies on Hit with Attacks | (Envy, Fear, Envy) |
Proficiency | +25 to Dexterity | (Fear, Guilt, Paranoia) |
Split Shot | Projectiles have 75% chance for an additional Projectile when Forking | (Ire, Fear, Paranoia) |
Icebreaker | Gain 100% of Maximum Energy Shield as additional Freeze Threshold | (Ire, Paranoia, Fear) |
First Approach | 50% increased Critical Hit Chance against Enemies on Full Life, Cannot be Blinded while on Full Life, 80% increased Damage with Hits against Enemies that are on Full Life | (Paranoia, Ire, Fear) |
Mind Eraser | 10% increased Mana Regeneration Rate, 6% of Damage taken Recouped as Mana | (Fear, Ire, Paranoia) |
Unstoppable Barrier | 10% increased Block chance, 15% reduced Slowing Potency of Debuffs on You | (Fear, Paranoia, Ire) |
Growing Swarm | Minions have 20% increased Area of Effect, Minions have 20% increased Cooldown Recovery Rate | (Guilt, Paranoia, Fear) |
Reverberation | Spell Skills have 20% increased Area of Effect | (Paranoia, Guilt, Fear) |
Fortifying Blood | 20% increased amount of Life Leeched, 40% increased Armour and Evasion Rating while Leeching | (Greed, Paranoia, Fear) |
Essence of the Storm | Gain 5% of Damage as Extra Lightning Damage, 30% increased chance to Shock | (Greed, Fear, Paranoia) |
Core of the Guardian | 100% increased Defences from Equipped Shield | (Paranoia, Greed, Fear) |
Coated Arms | 25% increased Damage with One Handed Weapons, 20% increased Chance to inflict Ailments with One-Handed Attacks | (Fear, Greed, Paranoia) |
General’s Bindings | Gain 8% of Evasion Rating as extra Armour | (Paranoia, Fear, Envy) |
Ancestral Mending | Regenerate 1% of Life per second while you have a Totem, Totems Regenerate 3% of Life per second | (Envy, Fear, Paranoia) |
Mental Alacrity | 5% increased Cast Speed, 15% increased Mana Regeneration Rate, +10 to Intelligence | (Fear, Envy, Paranoia) |
Insightfulness | 18% increased maximum Energy Shield, 12% increased Mana Regeneration Rate, 6% increased Intelligence | (Guilt, Disgust, Fear) |
Gravedigger | Minions Revive 15% faster, You gain 2% Life when one of your Minions is Revived | (Ire, Fear, Disgust) |
Bestial Rage | 25% increased Attack Damage | (Ire, Disgust, Fear) |
Push the Advantage | 40% increased Critical Damage Bonus with One Handed Melee Weapons | (Fear, Ire, Disgust) |
Blood Rush | 6% increased Skill Speed, 6% of Skill Mana Costs Converted to Life Costs | (Guilt, Fear, Disgust) |
Pure Energy | 30% increased maximum Energy Shield, +10 to Intelligence | (Fear, Guilt, Disgust) |
Adrenaline Rush | 4% increased Movement Speed if you’ve Killed Recently, 8% increased Attack Speed if you’ve Killed Recently | (Disgust, Ire, Fear) |
Stigmata | Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering | (Disgust, Guilt, Fear) |
Waters of Life | Recover 2% of Life when you use a Mana Flask, Mana Flasks gain 0.1 charges per Second | (Greed, Fear, Disgust) |
Explosive Impact | 15% increased Area of Effect, Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | (Greed, Disgust, Fear) |
Silent Guardian | Minions have +20% to all Elemental Resistances | (Fear, Greed, Disgust) |
Shield Expertise | 12% increased Block chance, 40% increased Block Recovery | (Disgust, Greed, Fear) |
Fireproof | +15% to Fire Resistance, 25% reduced effect of Ignite on you | (Fear, Paranoia, Paranoia) |
Manifold Method | 50% increased amount of Mana Leeched, 25% increased chance to inflict Ailments against Rare or Unique Enemies | (Paranoia, Paranoia, Fear) |
Thicket Warding | 20% chance for Charms you use to not consume Charges, Recover 5% of Mana when a Charm is used | (Paranoia, Fear, Paranoia) |
Singular Purpose | 5% reduced Attack Speed, 20% increased Stun Buildup, 40% increased Damage with Two Handed Weapons | (Disgust, Envy, Fear) |
Quick Response | 20% faster start of Energy Shield Recharge, 30% faster start of Energy Shield Recharge when not on Full Life | (Envy, Disgust, Fear) |
Bringer of Order | Minions deal 25% increased Damage | (Envy, Fear, Disgust) |
Acceleration | 3% increased Movement Speed, 10% increased Skill Speed | (Fear, Envy, Disgust) |
Ice Walls | 200% increased Ice Crystal Life | (Fear, Paranoia, Disgust) |
Sudden Escalation | 16% increased Critical Hit Chance for Spells, 8% increased Cast Speed if you’ve dealt a Critical Hit Recently | (Disgust, Paranoia, Fear) |
Multitasking | 15% increased Skill Effect Duration, 12% increased Cooldown Recovery Rate | (Paranoia, Disgust, Fear) |
Burn Away | 15% increased Fire Damage, Damage Penetrates 10% Fire Resistance, 10% increased Magnitude of Ignite you inflict | (Fear, Disgust, Disgust) |
Bloodthirsty | 20% increased amount of Life Leeched, Leech Life 25% faster | (Disgust, Disgust, Fear) |
Deep Trance | 8% increased Attack Speed, 10% reduced Cost of Skills | (Fear, Ire, Despair) |
Wasting | 15% increased Duration of Damaging Ailments on Enemies, 30% increased Damage with Hits against Enemies affected by Ailments | (Guilt, Fear, Despair) |
Dead can Dance | Minions have 25% increased Evasion Rating, Your Dexterity is added to your Minions | (Despair, Fear, Ire) |
Harsh Winter | 8% increased Cast Speed with Cold Skills, 16% increased Skill Effect Duration | (Fear, Despair, Ire) |
Turn the Clock Forward | 20% increased Projectile Speed for Spell Skills | (Despair, Fear, Guilt) |
Suffusion | 30% increased amount of Mana Leeched, Unaffected by Chill while Leeching Mana | (Fear, Despair, Guilt) |
Projectile Bulwark | 30% increased Armour, Defend with 120% of Armour against Projectile Attacks | (Ire, Fear, Despair) |
Shattering | 25% increased Freeze Buildup, 15% increased Chill Duration on Enemies, 15% increased Magnitude of Chill you inflict | (Greed, Fear, Despair) |
Sturdy Ally | Minions have 25% increased maximum Life | (Fear, Greed, Despair) |
Heavy Armour | 100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour | (Despair, Fear, Greed) |
Fate Finding | 15% reduced Reservation of Herald Skills | (Fear, Despair, Greed) |
Time Manipulation | Debuffs you inflict have 10% increased Slow Magnitude, Debuffs on you expire 20% faster | (Fear, Despair, Envy) |
Overwhelm | 5% reduced Attack Speed, 20% increased Stun Buildup, 40% increased Damage with Two Handed Weapons | (Despair, Fear, Envy) |
Anticipation | Skills Supported by Unleash have 25% increased Seal gain frequency | (Fear, Envy, Despair) |
Unbending | 3% increased maximum Life, 30% increased Stun Threshold | (Fear, Despair, Paranoia) |
Heavy Frost | 20% increased Freeze Buildup, Hits ignore non-negative Elemental Resistances of Frozen Enemies | (Despair, Fear, Paranoia) |
Harmonic Generator | 25% increased Critical Hit Chance against Shocked Enemies, 40% increased Magnitude of Shock you inflict with Critical Hits | (Paranoia, Fear, Despair) |
Arcane Intensity | 3% increased Spell Damage per 100 maximum Mana | (Disgust, Fear, Despair) |
Restless Dead | Minions Revive 25% faster | (Despair, Fear, Disgust) |
Master Fletching | 30% increased bonuses gained from Equipped Quiver | (Fear, Despair, Disgust) |
Chronomancy | 20% increased Skill Effect Duration, Debuffs you inflict have 10% increased Slow Magnitude | (Despair, Fear, Despair) |
Path of Storms | 18% increased Lightning Damage, 30% increased chance to Shock Witch: 18% increased Chaos Damage Witch: 15% increased Skill Effect Duration | (Fear, Fear, Ire) |
Impact Force | 20% increased Stun Buildup, 25% increased Attack Area Damage | (Fear, Ire, Fear) |
Rapid Strike | +30 to Accuracy Rating, 8% increased Melee Attack Speed | (Ire, Fear, Fear) |
Necrotised Flesh | Minions have 40% increased maximum Life, Minions have 10% reduced Life Recovery rate | (Fear, Guilt, Fear) |
Vile Mending | Minions have 20% increased maximum Life, Minions Regenerate 3% of Life per second, Minions have +13% to Chaos Resistance | (Greed, Fear, Fear) |
All Natural | +5% to all Elemental Resistances, 30% increased Elemental Damage | (Fear, Fear, Greed) |
Lay Siege | 1% increased Damage per 1% Chance to Block | (Fear, Envy, Fear) |
Primal Growth | 20% increased Area of Effect if you’ve Killed Recently, 10% increased Area of Effect for Attacks | (Envy, Fear, Fear) |
Stormcharged | 40% increased Elemental Damage if you’ve dealt a Critical Hit Recently, 20% increased Critical Hit Chance | (Fear, Fear, Envy) |
Breaking Point | 10% increased Duration of Elemental Ailments on Enemies, 30% increased Magnitude of Non-Damaging Ailments you inflict | (Fear, Paranoia, Fear) |
Beef | +25 to Strength | (Fear, Disgust, Fear) |
Spellblade | 32% increased Spell Damage while wielding a Melee Weapon, +10 to Dexterity | (Despair, Fear, Fear) |
Turn the Clock Back | 20% reduced Projectile Speed for Spell Skills | (Fear, Fear, Despair) |
Sigil of Fire | 30% increased Damage with Hits against Ignited Enemies | (Suffering, Guilt, Ire) |
Electrotherapy | 5% increased Skill Speed, 30% increased Electrocute Buildup | (Suffering, Ire, Guilt) |
Alternating Current | 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently, 20% increased Magnitude of Shock you inflict | (Ire, Ire, Suffering) |
Frenetic | 5% chance that if you would gain Frenzy Charges , you instead gain up to your maximum number of Frenzy Charges, +1 to Maximum Frenzy Charges | (Ire, Suffering, Guilt) |
Guts | Recover 3% of Life for each Endurance Charge consumed, +1 to Maximum Endurance Charges | (Suffering, Ire, Ire) |
Immortal Thirst | 15% increased maximum Energy Shield, 25% increased amount of Mana Leeched | (Guilt, Suffering, Guilt) |
Thrill of Battle | 20% increased Attack Speed while Surrounded | (Guilt, Suffering, Ire) |
Thin Ice | 20% increased Freeze Buildup, 50% increased Damage with Hits against Frozen Enemies | (Suffering, Ire, Greed) |
Leather Bound Gauntlets | +1 to Evasion Rating per 1 Armour on Equipped Gloves | (Greed, Suffering, Ire) |
Echoing Frost | 30% increased Elemental Damage if you’ve Chilled an Enemy Recently | (Suffering, Guilt, Greed) |
Ball and Chain | 15% increased Damage with Flails, 6% increased Attack Speed with Flails | (Greed, Guilt, Suffering) |
Resourceful Ally | Minions deal 25% increased Damage | (Ire, Greed, Suffering) |
Spirit Bonds | Link Skills can target Damageable Minions | (Greed, Ire, Suffering) |
Heavy Blade | 25% increased Damage with Swords | (Guilt, Greed, Suffering) |
Crushing Verdict | 5% reduced Attack Speed, 30% increased Stun Buildup, 50% increased Attack Damage | (Envy, Suffering, Ire) |
Cooked | 50% increased Critical Damage Bonus during any Flask Effect | (Suffering, Ire, Envy) |
Melding | 40% increased maximum Energy Shield, 10% reduced maximum Mana | (Guilt, Envy, Suffering) |
Distracting Presence | 10% increased Cooldown Recovery Rate, Enemies in your Presence have 10% reduced Cooldown Recovery Rate | (Envy, Guilt, Suffering) |
Short Shot | 15% reduced Projectile Speed, 20% increased Projectile Damage | (Suffering, Guilt, Envy) |
Spiral into Mania | 10% increased Cast Speed, +7% to Chaos Resistance | (Ire, Envy, Suffering) |
Perforation | 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground, 40% increased Jagged Ground Duration | (Greed, Greed, Suffering) |
Aspiring Genius | 20% increased Mana Regeneration Rate, 10% chance to Gain Arcane Surge when you deal a Critical Hit | (Suffering, Greed, Greed) |
Careful Assassin | 20% reduced Critical Damage Bonus, 50% increased Critical Hit Chance | (Suffering, Envy, Greed) |
Morning Star | 30% increased Critical Hit Chance with Flails, 20% increased Critical Damage Bonus with Flails | (Envy, Greed, Suffering) |
Hindered Capabilities | 30% increased Damage with Hits against Hindered Enemies, Debuffs you inflict have 10% increased Slow Magnitude | (Suffering, Greed, Envy) |
Authority | 20% increased Area of Effect for Attacks, 10% increased Cooldown Recovery Rate | (Greed, Envy, Suffering) |
Desensitisation | 25% increased Critical Damage Bonus, Hits against you have 25% reduced Critical Damage Bonus | (Envy, Suffering, Greed) |
Shimmering | 20% increased Energy Shield Recovery Rate if you haven’t been Hit Recently, 3% increased Movement Speed while you have Energy Shield | (Envy, Envy, Suffering) |
Madness in the Bones | Gain 6% of Physical Damage as extra Chaos Damage | (Ire, Paranoia, Suffering) |
Ancestral Reach | 25% increased Totem Placement speed, 50% increased Totem Placement range | (Suffering, Paranoia, Ire) |
Ancestral Alacrity | 30% increased Totem Placement speed, 8% increased Attack and Cast Speed if you’ve summoned a Totem Recently | (Suffering, Paranoia, Guilt) |
For the Jugular | 30% increased Critical Damage Bonus, +10 to Intelligence | (Paranoia, Suffering, Guilt) |
Subterfuge Mask | +2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | (Ire, Suffering, Paranoia) |
Refocus | 30% increased Energy Shield Recharge Rate, 20% increased Mana Regeneration Rate | (Paranoia, Suffering, Ire) |
Slow Burn | 20% increased Ignite Duration on Enemies, 20% increased Magnitude of Ignite you inflict | (Guilt, Suffering, Paranoia) |
Apocalypse | 40% reduced Damage, +6% to Critical Hit Chance of Herald Skills | (Suffering, Paranoia, Greed) |
Stylebender | Break 30% increased Armour on enemies affected by Ailments, +10 to Strength, 25% increased Physical Damage | (Greed, Paranoia, Suffering) |
Natural Immunity | + 4 to Ailment Threshold per Dexterity | (Greed, Suffering, Paranoia) |
Electrocution | Enemies you Electrocute have 20% increased Damage taken | (Paranoia, Suffering, Greed) |
Mindful Awareness | 24% increased Evasion Rating, 24% increased maximum Energy Shield | (Paranoia, Envy, Suffering) |
The Power Within | 20% increased Critical Damage Bonus if you’ve gained a Power Charge Recently, +1 to Maximum Power Charges | (Envy, Paranoia, Suffering) |
Lasting Trauma | 5% reduced Attack Speed, 30% increased Magnitude of Ailments you inflict, 20% increased Duration of Damaging Ailments on Enemies | (Suffering, Paranoia, Envy) |
Cruel Methods | Break 40% increased Armour, 25% increased Physical Damage | (Suffering, Envy, Paranoia) |
Moment of Truth | 25% increased Critical Damage Bonus if you’ve dealt a Non-Critical Hit Recently, 20% increased Critical Hit Chance | (Ire, Suffering, Disgust) |
Preservation | 25% increased Skill Effect Duration | (Disgust, Suffering, Ire) |
Hefty Unit | + 3 to Stun Threshold per Strength | (Ire, Disgust, Suffering) |
Echoing Flames | Mastery: Bestiary 30% increased Elemental Damage if you’ve Ignited an Enemy Recently | (Guilt, Suffering, Disgust) |
Sigil of Ice | 30% increased Damage with Hits against Chilled Enemies | (Suffering, Disgust, Guilt) |
Overheating Blow | Hits that Heavy Stun inflict Fire Exposure | (Disgust, Suffering, Guilt) |
Branching Bolts | 60% chance for Lightning Skills to Chain an additional time | (Suffering, Disgust, Ire) |
Convalescence | 15% reduced Energy Shield Recharge Rate, 40% faster start of Energy Shield Recharge | (Disgust, Suffering, Greed) |
Emboldened Avatar | 25% increased chance to Ignite, 25% increased Freeze Buildup, 25% increased chance to Shock, 25% increased Electrocute Buildup | (Suffering, Disgust, Greed) |
Escape Velocity | 3% increased Movement Speed, 30% increased Evasion Rating | (Greed, Disgust, Suffering) |
Living Death | Minions have +22% to all Elemental Resistances, Minions have +3% to all Maximum Elemental Resistances | (Greed, Suffering, Disgust) |
Sigil of Lightning | 30% increased Damage with Hits against Shocked Enemies | (Paranoia, Suffering, Paranoia) |
Grit | 5% chance that if you would gain Endurance Charges , you instead gain up to maximum Endurance Charges, +1 to Maximum Endurance Charges | (Suffering, Disgust, Envy) |
Lucidity | 8% of Damage is taken from Mana before Life, +15 to Intelligence | (Envy, Disgust, Suffering) |
Deadly Force | 30% increased Damage if you’ve dealt a Critical Hit in the past 8 seconds, 12% increased Critical Hit Chance | (Disgust, Suffering, Envy) |
Impair | 25% increased Damage with One Handed Weapons, Attacks have 10% chance to Maim on Hit | (Envy, Suffering, Disgust) |
Lust for Sacrifice | 40% increased Minion Damage while you have at least two different active Offerings | (Disgust, Suffering, Paranoia) |
Bolstering Yell | Empowered Attacks deal 30% increased Damage, Warcry Skills have 30% increased Area of Effect | (Suffering, Disgust, Paranoia) |
Feel the Earth | 25% reduced Shock duration on you, 40% increased Elemental Ailment Threshold | (Paranoia, Suffering, Disgust) |
Admonisher | 25% increased Warcry Speed, 25% increased Warcry Cooldown Recovery Rate | (Disgust, Suffering, Disgust) |
Echoing Thunder | 30% increased Elemental Damage if you’ve Shocked an Enemy Recently | (Despair, Suffering, Ire) |
Vengeful Fury | Gain 5 Rage when Hit by an Enemy, Every Rage also grants 1% increased Armour | (Suffering, Ire, Despair) |
Bravado | Empowered Attacks have 50% increased Stun Buildup, 100% increased Stun Threshold during Empowered Attacks | (Suffering, Guilt, Despair) |
Prolonged Assault | 16% increased Attack Damage, 16% increased Skill Effect Duration, Buffs on you expire 10% slower | (Guilt, Despair, Suffering) |
Essence of the Mountain | Gain 5% of Damage as Extra Cold Damage, 20% increased Freeze Buildup | (Despair, Ire, Suffering) |
Coated Knife | Critical Hits with Daggers have a 25% chance to Poison the Enemy | (Ire, Despair, Suffering) |
Cull the Hordes | 25% increased Culling Strike Threshold | (Despair, Guilt, Suffering) |
Forthcoming | 16% reduced Skill Effect Duration, 10% increased Cooldown Recovery Rate | (Despair, Greed, Suffering) |
Quick Recovery | 40% increased Stun Recovery, Regenerate 5% of Life over 1 second when Stunned | (Despair, Suffering, Greed) |
Silent Shiv | 5% increased Attack Speed with Daggers, 15% increased Critical Hit Chance with Daggers | (Suffering, Greed, Despair) |
Ruin | Spell Skills have 10% reduced Area of Effect, 35% increased Spell Area Damage | (Greed, Despair, Suffering) |
Aggravation | 10% chance to Aggravate Bleeding on targets you Hit with Attacks | (Despair, Suffering, Envy) |
Path of Winter | 18% increased Cold Damage, 30% increased Freeze Buildup Witch: Minions deal 15% increased Damage Witch: Minions have 3% increased Attack and Cast Speed | (Suffering, Envy, Despair) |
Spiral into Depression | 3% increased Movement Speed, 25% increased Armour, 25% increased maximum Energy Shield | (Envy, Despair, Suffering) |
Bolstering Presence | 20% increased Effect of Auras from your Skills | (Despair, Envy, Suffering) |
Crystalline Flesh | Minions have +20% to all Elemental Resistances, Minions have +5% to all Maximum Elemental Resistances | (Despair, Paranoia, Suffering) |
Fan the Flames | 25% reduced Ignite Duration on you, 40% increased Elemental Ailment Threshold | (Suffering, Paranoia, Despair) |
Vile Wounds | 33% increased Damage with Hits against Enemies affected by Elemental Ailments | (Paranoia, Despair, Suffering) |
Unsight | Enemies near Enemies you Mark are Blinded, Enemies you Mark cannot deal Critical Hits | (Suffering, Disgust, Despair) |
Holy Protector | Minions have 25% increased maximum Life | (Disgust, Despair, Suffering) |
Marked Agility | 30% reduced Mana Cost of Mark Skills, 4% increased Movement Speed if you’ve cast a Mark Spell Recently | (Despair, Disgust, Suffering) |
Necrotic Touch | Minions have 40% increased Critical Hit Chance | (Despair, Despair, Suffering) |
Chilled to the Bone | 20% increased Chill Duration on Enemies, 30% increased Magnitude of Chill you inflict | (Suffering, Despair, Despair) |
Warm the Heart | 25% reduced Freeze Duration on you, 60% increased Freeze Threshold | (Ire, Suffering, Fear) |
Retaliation | 75% increased Thorns damage if you’ve Blocked Recently | (Ire, Fear, Suffering) |
Shattered Crystal | 60% reduced Ice Crystal Life | (Suffering, Fear, Ire) |
Bloodletting | 10% chance to inflict Bleeding on Hit, 15% increased Magnitude of Bleeding you inflict | (Fear, Suffering, Ire) |
Made to Last | 15% of Physical Damage prevented Recouped as Life | (Suffering, Fear, Guilt) |
Intense Flames | 35% increased Damage with Hits against Burning Enemies | (Guilt, Suffering, Fear) |
Flurry | 20% increased Area of Effect while Unarmed, 25% reduced Damage with Unarmed Attacks, 20% increased Unarmed Attack Speed | (Fear, Suffering, Guilt) |
Instant Reload | 40% increased Crossbow Reload Speed | (Fear, Guilt, Suffering) |
Path of Flame | 18% increased Fire Damage, 30% increased chance to Ignite Witch: 15% increased Critical Hit Chance for Spells Witch: 18% increased Physical Damage | (Suffering, Fear, Greed) |
Crystal Elixir | 40% increased Elemental Damage with Attack Skills during any Flask Effect | (Fear, Suffering, Greed) |
Deflection | 30% increased Block chance, You take 10% of damage from Blocked Hits | (Greed, Fear, Suffering) |
Ancestral Unity | Totems have 4% increased Attack Speed per Summoned Totem | (Suffering, Fear, Envy) |
Spectral Ward | +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour | (Envy, Fear, Suffering) |
Warding Fetish | 30% increased Damage per Curse on you, 30% reduced effect of Curses on you, 60% increased Energy Shield from Equipped Focus | (Fear, Suffering, Envy) |
Immortal Infamy | 10% increased Energy Shield Recharge Rate, Recover 2% of Life on Kill, +10 to Intelligence | (Envy, Suffering, Fear) |
Savagery | 50% increased Evasion Rating if you’ve consumed a Frenzy Charge Recently, +1 to Maximum Frenzy Charges | (Suffering, Fear, Paranoia) |
Tides of Change | 25% increased Skill Effect Duration | (Paranoia, Suffering, Fear) |
Feral Force | 25% increased Attack Damage | (Fear, Suffering, Paranoia) |
Finesse | 10% increased Accuracy Rating, Gain Accuracy Rating equal to your Intelligence | (Fear, Suffering, Disgust) |
Dreamcatcher | 25% increased Spell Damage while on Full Energy Shield, 75% increased Energy Shield from Equipped Focus | (Disgust, Suffering, Fear) |
Greatest Defence | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield | (Suffering, Fear, Disgust) |
Bleeding Out | +250 to Accuracy against Bleeding Enemies, Bleeding you inflict deals Damage 10% faster | (Despair, Suffering, Fear) |
Ignore Pain | Gain 3 Rage when Hit by an Enemy, Every Rage also grants 2% increased Stun Threshold | (Despair, Fear, Suffering) |
Equilibrium | 30% increased Attack Damage if you’ve Cast a Spell Recently, 10% increased Cast Speed if you’ve Attacked Recently | (Fear, Suffering, Despair) |
Swift Claw | 25% increased Attack Damage | (Suffering, Fear, Despair) |
Spiked Shield | 50% increased Defences from Equipped Shield, 1% increased Attack Damage per 75 Armour or Evasion Rating on Shield | (Fear, Suffering, Fear) |
Carved Earth | 20% increased Totem Damage, 6% increased Attack and Cast Speed if you’ve summoned a Totem Recently | (Suffering, Suffering, Ire) |
Pure Power | 2% increased Lightning Damage per 10 Intelligence | (Suffering, Guilt, Suffering) |
Power Conduction | 25% increased Shock Duration, 25% increased Magnitude of Shock you inflict | (Guilt, Suffering, Suffering) |
Perfect Opportunity | 30% increased Stun Buildup, Damage with Hits is Lucky against Heavy Stunned Enemies | (Ire, Suffering, Suffering) |
Fulmination | 40% increased chance to Ignite, 40% increased Damage with Hits against Ignited Enemies | (Suffering, Suffering, Greed) |
Leeching Toxins | 30% increased Magnitude of Poison you inflict, Recover 2% of Life on Killing a Poisoned Enemy | (Greed, Suffering, Suffering) |
Storm Swell | Damage Penetrates 15% Cold Resistance, Damage Penetrates 8% Lightning Resistance | (Envy, Suffering, Suffering) |
Entropic Incarnation | Minions have +13% to Chaos Resistance, Minions gain 8% of Physical Damage as Chaos Damage | (Suffering, Suffering, Envy) |
Illuminated Crown | 20% increased Light Radius, 70% increased Energy Shield from Equipped Helmet | (Suffering, Paranoia, Suffering) |
Breath of Ice | Damage Penetrates 15% Cold Resistance, +10 to Intelligence | (Suffering, Disgust, Suffering) |
Watchtowers | Attack Skills have +1 to maximum number of Summoned Totems, Skills that would Summon a Totem have 20% chance to Summon two Totems instead | (Disgust, Suffering, Suffering) |
Falcon Technique | 1% increased Attack Speed per 15 Dexterity | (Suffering, Suffering, Despair) |
Ancestral Conduits | 12% increased Attack and Cast Speed if you’ve summoned a Totem Recently | (Despair, Suffering, Suffering) |
Master of Hexes | 25% reduced Curse Duration, 18% increased Effect of your Curses | (Suffering, Fear, Suffering) |
Ancestral Artifice | Attack Skills have +1 to maximum number of Summoned Totems, 20% increased Totem Placement range | (Suffering, Suffering, Suffering) |
Lust for Power | 5% chance that if you would gain Power Charges , you instead gain up to your maximum number of Power Charges, +1 to Maximum Power Charges | (Isolation, Guilt, Guilt) |
Spell Haste | 15% increased Evasion Rating, 8% increased Cast Speed | (Ire, Guilt, Isolation) |
Pile On | 60% increased Damage against Enemies with Fully Broken Armour | (Isolation, Ire, Ire) |
Asceticism | Stun Threshold is based on 30% of your Energy Shield instead of Life | (Isolation, Ire, Guilt) |
Skullcrusher | 20% more Damage against Heavy Stunned Enemies with Maces | (Ire, Isolation, Ire) |
Perpetual Freeze | 15% increased Freeze Buildup, 15% increased Chill and Freeze Duration on Enemies | (Guilt, Ire, Isolation) |
Wither Away | Unwithered enemies are Withered for 8 seconds when they enter your Presence, 20% increased Effect of Withered | (Guilt, Guilt, Isolation) |
Dynamism | 40% increased Damage if you’ve Triggered a Skill Recently Meta Skills gain 15% increased Energy | (Isolation, Greed, Ire) |
Refills | Life Flasks gain 0.15 charges per Second | (Greed, Ire, Isolation) |
Crushing Judgement | 25% increased Armour Break Duration, 25% increased Attack Area Damage | (Greed, Isolation, Ire) |
Shredding Force | 15% increased Critical Hit Chance for Spells, 15% increased Critical Spell Damage Bonus, 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits | (Guilt, Isolation, Greed) |
Firestarter | 40% increased chance to Ignite Enemies Ignited by you have -5% to Fire Resistance | (Greed, Isolation, Guilt) |
Escalation | 25% increased Warcry Speed, 20% increased Damage for each different Warcry you’ve used Recently | (Isolation, Greed, Guilt) |
Full Salvo | 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds | (Ire, Isolation, Greed) |
Pure Chaos | Gain 11% of Damage as Extra Chaos Damage | (Envy, Isolation, Guilt) |
Endurance | +2 to Maximum Endurance Charges | (Guilt, Isolation, Envy) |
Impending Doom | 40% faster Curse Activation Your Curses have 20% increased Effect if 50% of Curse Duration expired | (Envy, Isolation, Ire) |
Adamant Recovery | Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value | (Isolation, Envy, Ire) |
Backstabbing | 25% increased Critical Damage Bonus with Daggers | (Envy, Ire, Isolation) |
Versatile Arms | 6% increased Attack Speed with One Handed Melee Weapons, 15% increased Accuracy Rating with One Handed Melee Weapons, +10 to Strength and Dexterity | (Ire, Isolation, Envy) |
Sturdy Mind | +30 to maximum Mana, 14% increased Mana Regeneration Rate | (Isolation, Envy, Guilt) |
Burning Nature | 25% increased Fire Damage, 15% increased Ignite Duration on Enemies | (Greed, Isolation, Greed) |
Unforgiving | +4 to Maximum Rage Inherent Rage Loss starts 1 second later | (Isolation, Greed, Greed) |
Inner Faith | 20% increased Evasion Rating, 20% increased maximum Energy Shield, 25% reduced effect of Curses on you | (Envy, Greed, Isolation) |
Spiral into Insanity | 29% increased Chaos Damage, 10% increased Global Defences | (Greed, Isolation, Envy) |
Overflowing Power | +2 to Maximum Power Charges | (Isolation, Envy, Greed) |
Storm Surge | Damage Penetrates 8% Cold Resistance, Damage Penetrates 15% Lightning Resistance | (Envy, Isolation, Greed) |
Throatseeker | 60% increased Critical Damage Bonus, 20% reduced Critical Hit Chance | (Greed, Envy, Isolation) |
Crippling Toxins | 25% chance for Attacks to Maim on Hit against Poisoned Enemies, 25% increased Magnitude of Poison you inflict | (Envy, Isolation, Envy) |
Pinpoint Shot | Attacks gain increased Accuracy Rating equal to their Critical Hit Chance | (Isolation, Envy, Envy) |
Inescapable Cold | 40% increased Freeze Buildup, 20% increased Freeze Duration on Enemies | (Ire, Paranoia, Isolation) |
Energise | 25% chance for Trigger skills to refund half of Energy Spent | (Isolation, Guilt, Paranoia) |
Whirling Onslaught | 50% chance to gain Onslaught on Killing Blow with Axes | (Isolation, Ire, Paranoia) |
Flash Storm | 30% increased chance to Shock Damage Penetrates 15% Lightning Resistance | (Paranoia, Ire, Isolation) |
One with the River | 30% increased Defences while wielding a Staff, 30% increased Stun Buildup with Quarterstaves, 30% increased Daze Buildup with Quarterstaves, 30% increased Freeze Buildup with Quarterstaves | (Guilt, Paranoia, Isolation) |
Reaching Strike | 25% increased Melee Damage, +2 to Melee Strike Range | (Isolation, Paranoia, Guilt) |
Glaciation | Damage Penetrates 18% Cold Resistance, 25% increased Cold Exposure Effect | (Paranoia, Guilt, Isolation) |
Heavy Buffer | 40% increased maximum Energy Shield, 10% reduced maximum Life | (Greed, Paranoia, Isolation) |
Burnout | Ignites you inflict deal Damage 15% faster | (Isolation, Greed, Paranoia) |
Fast Acting Toxins | Damaging Ailments deal damage 12% faster | (Paranoia, Greed, Isolation) |
Invocated Efficiency | Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage | (Isolation, Envy, Paranoia) |
Overload | Damage Penetrates 10% Lightning Resistance if on Low Mana Damage Penetrates 15% Lightning Resistance | (Paranoia, Isolation, Envy) |
Hold Focus | 15% increased Effect of your Mark Skills | (Envy, Isolation, Paranoia) |
Incendiary | 30% increased chance to Ignite, 30% increased Damage with Hits against Burning Enemies | (Isolation, Disgust, Guilt) |
Marked for Sickness | Enemies you Mark take 10% increased Damage | (Guilt, Disgust, Isolation) |
Void | 29% increased Chaos Damage, Enemies you Curse have -3% to Chaos Resistance | (Isolation, Ire, Disgust) |
Battle Fever | 5% increased Attack and Cast Speed, 25% increased Physical Damage | (Disgust, Guilt, Isolation) |
Revenge | 12% increased Attack Speed if you’ve been Hit Recently | (Ire, Disgust, Isolation) |
Savouring | 20% chance for Flasks you use to not consume Charges | (Disgust, Ire, Isolation) |
Lucky Rabbit Foot | 30% increased Damage while you have an active Charm, 6% increased Movement Speed while you have an active Charm | (Isolation, Disgust, Ire) |
Snowpiercer | Damage Penetrates 15% Cold Resistance, +10 to Intelligence | (Isolation, Guilt, Disgust) |
Lasting Incantations | 20% increased Spell Damage, 20% increased Skill Effect Duration | (Isolation, Greed, Disgust) |
Stand and Deliver | Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m, Projectiles deal 25% increased Damage with Hits against Enemies within 2m | (Disgust, Greed, Isolation) |
Pliable Flesh | 6% of Damage taken Recouped as Life, 25% increased speed of Recoup Effects | (Greed, Disgust, Isolation) |
Near at Hand | 16% reduced Skill Effect Duration, 10% reduced Slowing Potency of Debuffs on You | (Paranoia, Isolation, Paranoia) |
Falcon Dive | 1% increased Attack Speed per 250 Accuracy Rating | (Isolation, Paranoia, Paranoia) |
Deterioration | Damaging Ailments Cannot Be inflicted on you while you already have one, 20% increased Magnitude of Damaging Ailments you inflict | (Paranoia, Paranoia, Isolation) |
Exposed to the Inferno | Damage Penetrates 15% Fire Resistance, Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% | (Isolation, Envy, Disgust) |
Burning Strikes | Gain 12% of Physical Damage as Extra Fire Damage | (Envy, Disgust, Isolation) |
Exploit | 25% increased Damage with Hits against Enemies affected by Elemental Ailments, 15% increased Duration of Ignite , Shock and Chill on Enemies | (Disgust, Envy, Isolation) |
Breath of Lightning | Damage Penetrates 15% Lightning Resistance, +10 to Dexterity | (Disgust, Paranoia, Isolation) |
Stacking Toxins | Targets can be affected by +1 of your Poisons at the same time, 20% reduced Magnitude of Poison you inflict | (Isolation, Disgust, Paranoia) |
Psychic Fragmentation | 12% chance for Spell Skills to fire 2 additional Projectiles | (Paranoia, Disgust, Isolation) |
Split the Earth | 10% chance to Aftershock for Slam Skills you use with Maces, 10% chance to Aftershock for Strike Skills you use with Maces | (Isolation, Paranoia, Disgust) |
Lingering Horror | 23% increased Chaos Damage, 15% increased Skill Effect Duration | (Isolation, Disgust, Disgust) |
Harness the Elements | 15% increased Damage for each type of Elemental Ailment on Enemy | (Disgust, Disgust, Isolation) |
Soul Bloom | 15% increased Energy Shield Recovery rate | (Despair, Ire, Isolation) |
Staggering Palm | 20% increased Critical Damage Bonus, 20% increased Knockback Distance, 20% increased Physical Damage | (Guilt, Isolation, Despair) |
Event Horizon | 53% increased Chaos Damage, Lose 3% of Life and Energy Shield when you use a Chaos Skill | (Despair, Isolation, Guilt) |
Stormbreaker | 15% increased Damage for each type of Elemental Ailment on Enemy | (Isolation, Despair, Guilt) |
Maiming Strike | 25% increased Attack Damage, Attacks have 25% chance to Maim on Hit | (Despair, Isolation, Ire) |
Grip of Evil | Minions have 40% increased Critical Damage Bonus | (Isolation, Despair, Ire) |
Kite Runner | 3% increased Movement Speed, 15% increased Projectile Speed, 15% increased Projectile Damage | (Ire, Isolation, Despair) |
Climate Change | 20% increased Freeze Buildup, Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies | (Greed, Isolation, Despair) |
Unexpected Finesse | 10% increased Attack Damage, Gain Accuracy Rating equal to your Strength | (Despair, Greed, Isolation) |
Blood Tearing | 15% increased Magnitude of Bleeding you inflict, 25% increased Physical Damage | (Despair, Isolation, Greed) |
Struck Through | Attacks have +1% to Critical Hit Chance | (Isolation, Despair, Greed) |
Cut to the Bone | Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt, 10% chance to inflict Bleeding on Hit, 20% increased Physical Damage | (Despair, Envy, Isolation) |
Lasting Toxins | 10% increased Skill Effect Duration, 50% increased Poison Duration | (Despair, Isolation, Envy) |
Exposed to the Storm | Damage Penetrates 18% Lightning Resistance, 30% increased Critical Hit Chance against enemies with Lightning Exposure | (Envy, Isolation, Despair) |
Lingering Whispers | 40% increased Curse Duration, 10% increased Effect of your Curses | (Isolation, Despair, Envy) |
Pierce the Heart | Arrows Pierce an additional Target | (Despair, Isolation, Paranoia) |
Reusable Ammunition | 15% chance for Crossbow Attacks to not consume a bolt | (Paranoia, Isolation, Despair) |
Tempered Mind | 20% increased Critical Damage Bonus, +10 to Strength, 20% increased Physical Damage | (Isolation, Despair, Paranoia) |
Escalating Toxins | 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | (Despair, Isolation, Disgust) |
Final Barrage | 20% increased Cast Speed when on Low Life, 10% reduced Cast Speed when on Full Life | (Isolation, Despair, Disgust) |
Fated End | 30% increased Curse Duration, Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield | (Disgust, Isolation, Despair) |
Giantslayer | 25% increased Damage with Hits against Rare and Unique Enemies, 20% increased Accuracy Rating against Rare or Unique Enemies, 20% increased chance to inflict Ailments against Rare or Unique Enemies | (Despair, Isolation, Despair) |
Endless Circuit | 25% chance on Consuming a Shock on an Enemy to reapply it | (Isolation, Despair, Despair) |
Breath of Fire | Damage Penetrates 15% Fire Resistance, +10 to Strength | (Fear, Ire, Isolation) |
Fervour | +2 to Maximum Frenzy Charges | (Fear, Guilt, Isolation) |
Cacophony | 40% increased Damage with Warcries, Warcry Skills have 25% increased Area of Effect | (Isolation, Guilt, Fear) |
Dampening Shield | 28% increased maximum Energy Shield, Gain 12% of maximum Energy Shield as additional Stun Threshold | (Guilt, Fear, Isolation) |
Death from Afar | Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m | (Isolation, Fear, Guilt) |
Martial Artistry | 25% increased Accuracy Rating with Quarterstaves, 25% increased Critical Damage Bonus with Quarterstaves, +25 to Dexterity | (Isolation, Ire, Fear) |
Presence Present | Allies in your Presence have +100 to Accuracy Rating, 35% increased Attack Damage while you have an Ally in your Presence | (Ire, Fear, Isolation) |
Exploit the Elements | 24% increased Damage with Hits against Enemies affected by Elemental Ailments, 30% increased chance to inflict Ailments against Rare or Unique Enemies | (Greed, Fear, Isolation) |
Fleshcrafting | Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield | (Isolation, Greed, Fear) |
Casting Cascade | 15% reduced Spell Damage, 6% increased Cast Speed for each different Non-Instant Spell you’ve Cast Recently | (Fear, Greed, Isolation) |
Controlling Magic | 25% increased Critical Hit Chance for Spells, Hits have 25% reduced Critical Hit Chance against you | (Envy, Fear, Isolation) |
Smoke Inhalation | Damage Penetrates 15% Fire Resistance, 15% increased Duration of Damaging Ailments on Enemies | (Isolation, Envy, Fear) |
Surging Currents | Damage Penetrates 15% Lightning Resistance, +10 to Dexterity | (Fear, Envy, Isolation) |
Grenadier | Grenade Skills have + 1 Cooldown Use | (Paranoia, Fear, Isolation) |
Perfectly Placed Knife | 30% increased Critical Hit Chance against Bleeding Enemies, 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks | (Fear, Paranoia, Isolation) |
Exposed to the Cosmos | Damage Penetrates 15% Cold Resistance, Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% | (Isolation, Fear, Paranoia) |
Heartbreaking | 35% increased Critical Damage Bonus, +10 to Strength | (Isolation, Paranoia, Fear) |
Electric Amplification | Damage Penetrates 18% Lightning Resistance, 25% increased Lightning Exposure Effect | (Isolation, Fear, Disgust) |
Battle Trance | +8 to Maximum Rage | (Isolation, Disgust, Fear) |
Offensive Stance | 1% increased Damage per 1% Chance to Block | (Disgust, Fear, Isolation) |
Supportive Ancestors | 25% increased Damage while you have a Totem, Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem | (Fear, Disgust, Isolation) |
Spaghettification | 3% increased Movement Speed, 29% increased Chaos Damage, -13% to Chaos Resistance, 23% reduced Light Radius, 7% increased Attributes | (Isolation, Despair, Fear) |
Relentless Fallen | Minions have 20% increased Movement Speed, Minions have 8% increased Attack and Cast Speed | (Despair, Fear, Isolation) |
Overzealous | 16% increased Cast Speed, 15% increased Mana Cost of Skills | (Fear, Despair, Isolation) |
Lightning Quick | 14% increased Lightning Damage, 8% increased Attack and Cast Speed with Lightning Skills | (Fear, Fear, Isolation) |
Glazed Flesh | 3% of Damage Taken Recouped as Life, Mana and Energy Shield | (Isolation, Fear, Fear) |
Woodland Aspect | Charms applied to you have 25% increased Effect | (Suffering, Guilt, Isolation) |
Marked for Death | Culling Strike against Enemies you Mark | (Isolation, Suffering, Guilt) |
Forces of Nature | Attack Damage Penetrates 15% of Enemy Elemental Resistances | (Suffering, Isolation, Ire) |
Raw Mana | 12% increased maximum Mana, 10% increased Mana Cost of Skills | (Suffering, Ire, Isolation) |
Trick Shot | Projectiles have 15% chance to Chain an additional time from terrain | (Suffering, Isolation, Guilt) |
Total Incineration | 25% increased Critical Damage Bonus against Burning Enemies, 10% chance to refresh Ignite Duration on Critical Hit | (Guilt, Isolation, Suffering) |
Ingenuity | +25 to Intelligence | (Ire, Isolation, Suffering) |
Drenched | 40% increased chance to Shock, Gain 5% of Lightning Damage as Extra Cold Damage | (Isolation, Suffering, Ire) |
Low Tolerance | 60% increased Effect of Poison you inflict on targets that are not Poisoned | (Suffering, Greed, Isolation) |
General Electric | 40% increased chance to Shock, 5% increased Attack and Cast Speed with Lightning Skills | (Isolation, Suffering, Greed) |
Overexposure | 30% increased Cold Exposure Effect, 30% increased Fire Exposure Effect, 30% increased Lightning Exposure Effect | (Suffering, Isolation, Greed) |
Voracious | 20% of Leech is Instant | (Greed, Isolation, Suffering) |
Left Hand of Darkness | Minions have 20% additional Physical Damage Reduction, Minions have +23% to Chaos Resistance | (Isolation, Suffering, Envy) |
Right Hand of Darkness | Minions have 20% increased Area of Effect, Minions have 10% chance to inflict Withered on Hit | (Envy, Isolation, Suffering) |
Effervescent | 4% increased Cast Speed for each different Non-Instant Spell you’ve Cast Recently | (Suffering, Isolation, Envy) |
Stars Aligned | Damage with Hits is Lucky against Enemies that are on Low Life | (Suffering, Envy, Isolation) |
Volcanic Skin | Gain 8% of Damage as Extra Fire Damage, +20% to Fire Resistance | (Suffering, Isolation, Paranoia) |
Polymathy | 10% increased Attributes | (Isolation, Suffering, Paranoia) |
Power Shots | 15% reduced Attack Speed with Crossbows, 80% increased Critical Damage Bonus with Crossbows | (Paranoia, Isolation, Suffering) |
Cluster Bombs | 50% increased Grenade fuse duration, Grenade Skills Fire an additional Projectile | (Suffering, Isolation, Disgust) |
One with the Storm | Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge | (Isolation, Suffering, Disgust) |
Coming Calamity | 50% increased Cold Damage while affected by Herald of Ice, 50% increased Fire Damage while affected by Herald of Ash, 50% increased Lightning Damage while affected by Herald of Thunder | (Disgust, Isolation, Suffering) |
Touch the Arcane | 40% increased effect of Arcane Surge on you | (Despair, Isolation, Suffering) |
Repeating Explosives | Grenades have 15% chance to activate a second time | (Suffering, Despair, Isolation) |
Calibration | 30% increased maximum Energy Shield, 4% increased maximum Mana | (Suffering, Isolation, Despair) |
Sniper | Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance | (Isolation, Suffering, Despair) |
Urgent Call | Recover 2% of Life and Mana when you use a Warcry, 24% increased Warcry Speed, 18% increased Warcry Cooldown Recovery Rate | (Fear, Isolation, Suffering) |
Endless Blizzard | +1 to Level of all Cold Skills | (Isolation, Suffering, Fear) |
Sudden Infuriation | 3% chance that if you would gain Rage on Hit , you instead gain up to your maximum Rage | (Fear, Suffering, Isolation) |
Patient Barrier | 60% increased maximum Energy Shield, 20% slower start of Energy Shield Recharge | (Suffering, Isolation, Fear) |
Feathered Fletching | Increases and Reductions to Projectile Speed also apply to Damage with Bows | (Isolation, Suffering, Suffering) |
Fast Metabolism | Life Leech effects are not removed when Unreserved Life is Filled | (Suffering, Isolation, Suffering) |
Eldritch Will | 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold | (Isolation, Guilt, Isolation) |
Goring | 5% reduced maximum Life, 30% increased amount of Life Leeched, 40% increased Physical Damage | (Ire, Isolation, Isolation) |
Lord of Horrors | Minions have 12% reduced Reservation | (Isolation, Isolation, Ire) |
Spike Pit | Enemies in Jagged Ground you create take 10% increased Damage | (Isolation, Isolation, Greed) |
Building Toxins | 25% reduced Poison Duration Targets can be affected by +1 of your Poisons at the same time | (Greed, Isolation, Isolation) |
Unimpeded | 24% reduced Slowing Potency of Debuffs on You | (Isolation, Envy, Isolation) |
Wide Barrier | 30% increased Block chance, 25% reduced Global Defences | (Envy, Isolation, Isolation) |
Zone of Control | 40% increased Area of Effect of Curses, 8% increased Effect of your Curses Enemies you Curse are Hindered , with 15% reduced Movement Speed | (Isolation, Isolation, Envy) |
Catalysis | 20% increased Elemental Damage with Attacks, 5% of Physical Damage from Hits taken as Damage of a Random Element | (Isolation, Isolation, Paranoia) |
Enhanced Barrier | 25% increased maximum Energy Shield, +1% to all Maximum Elemental Resistances | (Isolation, Paranoia, Isolation) |
Cremation | Damage Penetrates 18% Fire Resistance, 25% increased Fire Exposure Effect | (Isolation, Disgust, Isolation) |
Vocal Empowerment | Warcries Empower an additional Attack | (Isolation, Isolation, Despair) |
Dark Entries | +1 to Level of all Chaos Skills | (Despair, Isolation, Isolation) |
Enraged Reaver | + 10 to Maximum Rage while wielding an Axe | (Isolation, Isolation, Fear) |
Wild Storm | 15% more Maximum Lightning Damage | (Isolation, Fear, Isolation) |
Lightning Rod | Lightning Damage with Non-Critical Hits is Lucky | (Suffering, Isolation, Isolation) |
Prism Guard | +1% to all Maximum Elemental Resistances, +5% to all Elemental Resistances | (Isolation, Isolation, Suffering) |
Unnatural Resilience | 2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance | (Isolation, Isolation, Isolation) |
Step-by-Step Guide: How to Annoint Your Amulet
Anointing your amulet in Path of Exile 2 is a simple process once you understand the steps. Here’s a detailed guide to help you through it:
Step 1: Acquire Distilled Emotions
Alt Text: A Path of Exile 2 Delirium Mirror encounter, showing the start of waves of monsters.
The first step is to obtain Distilled Emotions. These are primarily sourced from Delirium encounters within maps. When you encounter a Delirium Mirror, stepping through it will initiate waves of enemies. Defeating these enemies progresses a reward bar, which upon completion, grants you Distilled Emotions.
Step 2: Determine the Emotion Combination
Decide which notable passive skill you want to anoint onto your amulet. To find the required Distilled Emotions and their order, open your skill tree and hold the Alt key while hovering over the notable passive skill.
Alt Text: Path of Exile 2 Lay Siege anointment recipe, showing Distilled Fear, Envy, and Fear combination.
For example, if you aim to anoint Lay Siege, which grants “1% increased Damage per 1% Chance to Block”, you will need the combination:
- Distilled Fear
- Distilled Envy
- Distilled Fear
Step 3: Access the Instilling Interface
To begin the anointing process, right-click on any Distilled Emotion in your inventory. This action will open the instilling interface. Place your amulet in the designated amulet slot.
Alt Text: Path of Exile 2 Instilling Interface, highlighting amulet and Distilled Emotion slots.
Step 4: Input Emotions in the Correct Order
Carefully place the required Distilled Emotions into the emotion slots in the exact order shown for your chosen anointment. The correct sequence is crucial for a successful anointment.
Step 5: Finalize the Anointment
Once you have placed the Distilled Emotions correctly, click the “Instill” button to finalize the anointment process. Your amulet will now be enhanced with the chosen notable passive skill, which will be displayed on the item, for example, “Allocates Lay Siege”.
Step 6: Replacing Anointments (Optional)
If you decide to change your amulet’s anointment, simply repeat the process with a new Distilled Emotion combination. The instilling interface will warn you that applying a new anointment will overwrite the existing one.
Example: Anointing Flashy Deflection
To anoint the Flashy Deflection notable, which provides “12% increased Block chance and 40% increased Defences from Equipped Shield”, follow these steps:
- Open the instilling interface by right-clicking a Distilled Emotion.
- Insert your amulet into the amulet slot.
- Place the following Distilled Emotions in order:
- Distilled Greed
- Distilled Guilt
- Distilled Greed
- Click the “Instill” button.
Your amulet will now be anointe